In Arcade, there are a great many of the lower BR planes that are now playing way above their rating.
This due to the last two times they have “sped up” the game.
Faster is not better, it’s just faster that’s all. Tail Spin was ok as a one time event,
but regular/dedicated AB players don’t really want that all the time, and we are close now.
We had a sped up with the last Update(which was not needed at all) but the one previous
to that one, a good while back. That is the one that changed things drastically.
There was a complete change to the power to weight ratio and MANY older, lighter
planes got really BIG buffs from that.
Each series of 109’s going up become slightly heavier and even with the better engines,
they still cannot perform as well as older models. And it’s not just 109’s . . .
La-5’s out fly La-7’s . . . easily now . . . I could list more, but . . .
The point being, these unrealistic changes, for whatever reason they did them, are just
not beneficial to the game and one of the side effects also is that it makes more and more
planes pretty much the same thing . . . . flight model wise.
Couple that with the Severe Damage mechanic and poor hit detection and what
we are experiencing now is very close to just an RNG interactive cartoon with
the same planes with different skins . . .
Granted not all planes perform the same, but it keeps getting closer all the time.
I personally would like to see a more consistent hit detection . . . knowing where to shoot
rather than just mashing the fire button and hoping RN Gebus blesses me.
Back to a normal speed of the game(just move the spawns back where they were already)
and planes keeping their individual characteristics they have had in the past.
Seeing a regular amount of 2.7’s and such in my 4.7 matches(even uptiers) that can keep up
(easily) and have old, outdated guns and ammo that do just as much if not more damage
takes away a great deal of “vehicle accuracy” and changes the game in a bad way . . to me.
Just set things back to where it was when we had a “game” and just . . . . let us play.