The ballance of tank classes, heavies, light tanks, destroyers and spaa

okay hear me out, heavy tanks suck becuse they are slow and becuse the game is ballanced around every tank being able to kill every tank, very usless. and light tanks are very op becuse if everyone can kill everyone, the mobility is only way to live. every heavy tank shoud be only avalible to be killed either by flanking, or very strong gun, like from a tank destroyer. becuse of that i belive that every heavy tank shoud be moved down in br, that way you cant front kill it like its a heavy tank, atleast not as easly. you have to aim very precisely or flank it. or use a TD, lower it by 0.3, or 0.5. not too much. second thing, spaa AP ammo. self propelled anti air guns shoud be able to carry limited ammount of AP ammo, like the gepard and its apds ammo, it shoud be the same with every spaa. alot of HE ammo and little AP ammo. for 1-2 tanks max, maybe 3.

these suggestions seem controvesial but they deffinitly whoud improve “class dynamic” between viehicle type, make them usefull at their job, and not at anything else. so hear me out and look though wider lense

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There are already tons of threads about this, but TL;DR heavy tanks aren’t bad, light tanks aren’t OP, and every tank of reasonable caliber should be able to pen every tank at its BR through a weakspot.

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Disagree very strongly with all of these.

Hell No!