There’s so much to say that I don’t even know how to start, but I’ll try to start with BR 10.7.
Everyone who has been through BRs 8.3-9.3 and 9.0-10.0 knows what a real purgatory that is, but now you leave the purgatory to go straight to deep hell.
70% of my games are up tier simply unplayable, I will give you an example.
In this match I died to a mig 21 bison that threw an R73ET1 at me, how a j35xl dodge of a R73ET1 with 6-12 flares ???
How does a kfir canards handle an f14A and a mirage 2000-s4/s5 ?
How does a sea harrie frs1, f104s, f4f deal with f4EJ kai, JH7 and Tornado ADV?
Before this patch, when you had any 10.7 plane and got an up tier against 11.3, there were already very heavy match ups, it was already very unfair but it was tolerable, now you play against 11.7, there’s no way to play, there’s nothing to do and get into the match and press J.
Let’s advance to br 12.0 to 12.3… What is your balancing criteria for defining a br? Because sometimes it seems like it’s a prize draw… serious
All f16A blocks 10 to 20 are 12.0 and do not have an irccm missile, EXCEPT the Belgian f16A with 6x aim 9m which is 12.3, and the question now arises, WHY IS THE NETZ 12.3?
Seriously, what else does netz have to justify this br? it doesn’t have the same impact as an im f16 with irccm, it doesn’t have the impact of an f15a, nor the new AVB with irccm and fox 3, 6x phynton 3 doesn’t justify this.
Now about the 12.3 planes with fox 3, the AB+ I even understand why they are 12.3, now the J8F which does not have irccm and only has 2 pl12s is unsustainable to be 12.3.
Finally the icing on the cake… Fox3
Everyone was scared of r77 and MICAS-EM, but nothing compares to aim120…
the aim 120 are currently what the R23ER1 were in the last 2 patches, completely out of the curve.
Why can’t things in this game be balanced, there always has to be this cycle of things that are extremely broken and override the rest?
It’s never “this thing is a little above average” it’s always “something very op and the rest is acceptable”…
I’m not even going to comment here about the top tier stock grind because I already made a post about it and other people did too.
I’m about the ace crew mechanic, the most slot machine and whale predator mechanic that exists in this game.
It’s always a cycle of frustration.
This game in essence is good, it has potential, I really love this game
But the execution of the project as a whole is very complicated, it seems that you (gaijin) always choose to sell frustration and create these cycle that allow you to stop being frustrated and become the frustrator, rather than selling fun.
It’s not possible that you can’t make a profit selling entertainment, that this is the only viable business model, and it always has to be like this.
This update was a good update, but the decisions made behind it were the worst possible.
Not if I’m the only one who feels this way, but I’m trying to give the most constructive criticism possible.