Nowadays, our game is becoming more and more ‘modernized,’ but the maps still remain very small.
The spawn points and bases for ground RB aircraft need to be adjusted, and this is very important.
As shown in the picture, I have finished resupplying and am ready to cover our just-taken-off nuke Tornado, but unfortunately, he was shot down by a SAM as soon as he left the airport. This is ridiculous.
The SAM’s range is already too long, while the aircraft’s starting point is too close, completely within advanced SAM threat range, and even within the ‘guaranteed kill’ range of enemy air defenses shown in the picture. Is this a joke? All my actions are within the enemy SAM’s line of sight, which is completely unacceptable.
Our map spawn points need to be replanned, with a distance of more than 40KM from the battlefield, and the airports should be at least about the same distance; otherwise, this is simply a death trap!

Look guys, we should stretch the elements of the map like this. It’s really too close now, we basically have no space to avoid the SAM.
In the top tier, we should do this. The CAS capability and the deterrence of medium-range SAMs have already far exceeded this 20km distance. ‘Born to die,’ the map needs to change, Gaijin.
guys~~
nothing will change. gaijin is lazy and doesn’t care. after all, even helicopters and their heliports are nonsense. the helicopter takes off and fires missiles and comes down again and refuels and takes off again and on and on. then the helicopter has 2+ kills with this playstyle. especially in simulators, it’s a total cancer. dropping nukes in GRB is RNG heavy, as you say, the distance is deadly. you don’t gain height or speed and AA missiles are already flying at you.
I suspect that the people at gaijin who make the maps don’t play their own game.
100% true.
:(
use the airfield or be prepared to engage in some brain functicion in the first 20 second by going below 60 m
