Alot of the lofting at longer ranges seem off due to missiles shaking too much ( im sure their is a better word for that )
The oscillations affect the missiles with TVC and higher fin AoA the most, such as the MICA and R-77
Yeah hopefully they fix it when they come in june
I hope that there is a dev update Monday so we can Atleast test accurate missiles in this test phase to see the missile dynamics.
The National Archives and specifically Royal Aircraft Establishment (RAE) testing documents.
Be wary of the claim it is battery limited, that does not mean it should have kinematic energy remaining to hit a target even at ~1G much beyond what was stated. Documentation for AIM-54 also shows potential for more than double it’s current range if battery life was unlimited… But floating down from space while waiting for a target to approach you is not truly “extending” the reach of the missile in a meaningful manner.
It is nearly drained of energy and coasting while losing altitude in these conditions mentioned for a high ballistic range trajectory when truly, the target is just getting more time to approach.
Additionally, it is not far off from the stated ranges. The wobbling and oscillation issue as well as incorrect loft profile cause a reduction in range performance to what is expected.
And to top all of that off, Gaijin tends to test in rear aspect scenarios for these missiles at 3-5km alt and sometimes the peak maximum range performance is less than expected from missiles (such as the case of the R-27 series for example).
Well the rear aspect range is underperforming to a much greater degree than the front aspect range currently: Community Bug Reporting System
Then I look forward to seeing changes 👍
How does that work? Trying to wrap my head around the idea of a missile underperforming in rear aspect to a greater extent than in front aspect. The lofting mechanism has to play a part in it I suspect.
rear aspect will be limited more by energy, and front aspect more battery life is my assumption. So i would expect it should have a greater impulse motor and or less drag, but the loft should be a greater angle, the higher distance travelled will mean its frontal range will be increase less than rear aspect. (oops deleted it)
I think these are primarily issues with the efficiency of lofting and drag of the missile overall as the thrust and performance matches known primary source material given in my OP.
yeah maybe, i guess we’ll see how the dev’s interpret it
The data will be hard to extrapolate without knowing the loft parameters.
extrapolation in what sense?>
If they match known performance metrics with terrible loft logic it can lead to over / under performance. Extrapolating the correct drag figures will be more difficult for lofting missiles than non-lofting since this data has to be extrapolated.
this is why careful tuning will be required, because their is so much info on how it SHOULD perform, i hope they can find a way to make the missile closely match that of the real thing
6000m(20000ft) m1 vs m1
Judging from actual testing, the maximum range of these missiles launched head-on is mainly determined by battery time and flight control bugs…By further extending the launch distance, the terminal speed of the missile will not drop significantly (although the flight time will be greatly increased)
That’s a nice graph! Do you plan on continuing making these as we see changes?
Any reason why you started at 20km and not lower? Usually at 20km or even 15km, at Mach 1, it’s still very possible to defeat these missiles
I tested the launch of missiles at 10 km.These missiles are extremely lethal at 10 km, taking less than 10 seconds from launch to hit.
At the same time, some missiles (derby and pl12) will also loft when launched at 10 kilometers, and at the same time pull out more than 20G overload when they start to dive. I think these situations are because Gaijin did not adjust the missiles properly, so they are not drawn on the picture.