Now instead of just switching the systems, i have to waste a pylon.
There’s no game mechanic to support it yet. There might be in the future, but it has to be developed separately
There is a proxy round fuse mode switch keybind, switching SAL or IR can’t be that hard to make
That’s a completely different mechanic.
You still switch how the selected round or munition behaves
That’s just one part. Its also making a new universal guidance system that supports both IR and SALH, not just one or the other
Which can mean essentially remaking both from scratch but in one universal system
Could have at least let us take the SAL ones on the outer pylons , so that we can have both at the same time without too much of a sacrifice.
I still like to take some ATAS to give planes something to laught at
If the JAGM-MR gets its Proxy, (a report about it got accepted), i would rather take the JAGM
why its hard to implement? just switch the logic of the ATGM behavior before launching
At least you got the SAL variant
SPICE bombs still only support IR and not SAL meaning that it is impossible to utilize their GNSS mode
You cant “Just” do that , the game has something called “Spaghetti Code” , trying to change this might harm other aspects, also it would require an entirely new mechanic , which would also need to be added to all other missiles with more than one guidance mode.
how is that players problem?
Depends heavily on how War Thunder is structured, developers would be able to tell you more.
But the IR and SALH systems are probably 2 separate logic files, and the game loads the appropriate one for each missile when you load the game, based on the config files for that specific missile. The specific line is
“guidanceType”: “ir”,
or
“guidanceType”: “laser”,
But that likely means you can’t hot swap those logic files ingame, they have to be preloaded at that start.
So you either need to reprogram the missile logic to support and load both of them, which isn’t ideal, has its own issues. Allowing hot swapping.
Or develop a universal system that supports both
So instead missiles using either “guidanceType”: “ir” or “guidanceType”: “laser”, they all use a universal “guidanceType”: “irlaser”
And another config line sets whether they use one, or the other or both
Either way, its not a quick job
Nothing really is
The only limiting factor is how much use this feature would get to warrant the time spent on it… And it’s reasonable to assume that it will very rarely be used as SAL offers no advantage in the majority of situations compared to IR (as it has been stated that true LOAL capabilities will not be implemented for IR seekers so you wouldn’t be able to designate with laser outside of IR range and have it auto-lock when it is in range)
then how IR+IOG+GNSS for kh-38 works then? isnt that basicly the same you can choose from launchin it at the ground GNSS or lock it on target IR
It doesn’t work, that’s the funny thing
IR+IOG+GNSS just works like regular IR
IOG doesnt work on IR/TV ordinance because it will always prefer surface lock over it. So it just locks in front of smoke and misses
The IOG and GNSS is handled differently in that case. The guidance type is still IR, but there’s a subgroup
“guidance”: {
That includes addons like
“inertialNavigation”: true,
And not 100%, but I think its
“inertialNavigationDriftSpeed”: 0.0,
that handles GNSS, 0 drift IOG is basically GNSS
edit - but, as others have explained above, the IR logic for point/track lock seems to basically override that anyway
Maybe they could add something similar to how you can change the guidance mode on the Strela missiles. You can simply choose to whether to use IR or SAL modes (or GPS or MMW depending on the weapon.)