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Hello everyone,
I’m here (again — you?!) to tell you a story. A story I’ve been repeating for months and months about the “new” compartment system.
I’ll explain why this system is bad, why it increases the survivability of many ships while decreasing it for others, and why I think this system should be reworked again, using different ideas.
As everyone knows, ships are divided into multiple compartments.
For every 3 destroyed compartments, you get a hull breach and the ship sinks.
Ships can have between 4 to 11 compartments.
The more compartments you have, the better your chances of survival.
All these compartments have the same amount of HP depending on the ship class (if I’m right — that’s what Gaijin said).
To damage a compartment, you need to penetrate it.
Now let’s get to the point.
What happens if you do not penetrate it?
You basically deal no damage to that compartment. Logical.
What happens if you do penetrate it?
You deal damage, and if you overpenetrate, you deal double damage.
So now you know how it works.
Ships are armored in different ways: all-or-nothing armor, or full armor coverage.
So what’s the problem?
The problem is that ships without armor on the hull can be destroyed much faster than other ships at the same BR (Yamato, Musashi and some others).
Even if you don’t take much internal damage, you will sink faster than many other ships.
Now you understand why your Yamato is basically food for literally everything.
To balance things, I recommend keeping the current compartment damage model only for torpedoes, and bringing back the old system with hull plates that can be destroyed.
Change this system :
In my opinion, the damaged-plate system was much better than the current damage model.
Once a plate is destroyed, shells could pass through it and damage the plate behind it. Till deal damage to amunition/engine rooms.
There is poll to know if you like this damage system and if you want to changed by my idea.
Maybe you have better idea than mine. Feel free to say it in comments !


