The A129 was created to be an extremely manoeuvrable helicopter, so why is the Mi-24 more manoeuvrable in this game?

Every time I incline with A129 I have a much harder time getting back into flight attitude than the Mi-24.

How can the Mi-24. which is a much heavier helicopter be more manoeuvrable than the A129? Something doesn’t add up or I’m missing something because it’s impossible for the A129 to be less manoeuvrable than the Mi-24…

Furthermore, it is as if on the left of the fuselage of the A129 you have an invisible weight that makes it difficult to return to flight trim if you lean too far to the left… Here, there is the hand of the developer, who has done a job with his feet… Either they have put an absurd amount of weight on the ammunition belt that is attached to the left fuselage, making this vehicle unmanoeuvrable… Either way, it is absurd that this helicopter, which was literally built to be one of the most manoeuvrable vehicles, in this game is so underperforming compared to the Mi-24 in terms of manoeuvrability.

If you don’t believe us, go for a test run with the A129, take altitude and speed. Then do a dive by tilting the A129 to the left, wait a bit to pick up speed. Then try to put it back into flight attitude, you will notice that it has a much harder time returning to flight attitude than the Mi-24… Repeat the manoeuvre with the MI-24 and you’ll see that no matter how much you incline it, you’ll be able to get it back in trim much easier than the A129.

U know Mi24’s hangers are actual ‘wings’ that generate lift right? Partially why it is one of the fastest.

Not saying they should be as manoeuvrable than A129s but I still feel 129s are more manoeuvrable.

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I know that the Mi-24 is faster than the A129.

But I’m not talking about speed, I’m talking about manoeuvrability. That’s why I don’t understand and how the Mi-24 is more stable and manoeuvrable than the A129… That doesn’t make sense… Since the A129 is literally built to be one of the most manoeuvrable helicopters, whereas the Mi-24 is not one of the most manoeuvrable helicopters in real life. But in this game you don’t know why but the Mi-24 is more manoeuvrable than the A129??? As soon as you do tilts with the A129 in this game you can no longer bring it into flight attitude, which is nonsense.

Has anyone reported the BUG?

The A129 is far more maneuverable than the Mi-24 in-game.


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and thats just the T129, the least maneuverable of the a129s in game

Lol, no, it’s the T129 that is more manoeuvrable than the A129 and then I said to use the A129 and not the T129

You basically agree with him despite the fact that he used a different helicopter…🤦‍♂️

The A129 is far more maneuverable than the Mi-24 in-game.

Apart from the fact that you used T129 so your example is totally invalid, try using A129 and let me know how it goes.

In the meantime I’ll send you my video that proves my point:

As soon as I enter the test drive and don’t touch anything on the keyboard, I swear my helicopter bends to the left as if there is an invisible force dragging it down.

yes that is because warthunder spawns you in at too fast a speed, the rotation of your propeller at that speed causes some physics things that spins you

how does that video prove you point? sure it shows that the mi24 has a higher top speed but not that the a129 is less maneuverable

also no, that just isnt true

Lol, no, you are wrong… Before you talk unlock helicopters and you will see I am right here is an example. T129 does not tilt left, while A129 tilts left for no reason:

This tilt occurs especially when you make tight turns that make helicopter unmaneuverable.

i have every single italian helicopter

you spawned in in the a129 at 320kmh

in the t129 you spawned in at 300kmh, because it has a much lower top speed compared to all the a129s

its called a retreating blade stall, it happens when a helicopter goes too fast, it causes a heavy roll to one side

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@Hetaeron You mean like this?

Notice I used full fuel for all of these as to make it more fair for the… Mi-24.
The Mi-24 stays bus-like while everything else gets even better as fuel goes down.

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You have to go a little bit faster as if you want to take an enemy by surprise in combat.

In the example below I’m going at 290Km/h I’m still under the maximum speed limit, I hit the enemy and try to make a tight turn, but helicopter tilts to the left and to avoid crashing I counter-steer to the right. If I had made the tight turn to the left, I would have lost control and crashed to the ground.

I don’t know if it is intended, but theoretically I am under the speed limit and this loss of control and maneuverability should not happen should happen.

I perform the same manoeuvre with the T129, with a higher speed, 324Km/h, and not only does it not tilt to the left, but I can also do the looping of death without losing control or manoeuvrability.

@Circleati this shows that the T129 is more maneuverable than the A129. In real life A129 should be more maneuverable but in the game it is not at all, and it is the T129 that is more maneuverable

Do your high-speed trials you will immediately notice the difference in maneuverability between these 2 helicopters.

And I would say this is definitely a Bug that needs to be fixed because it is A129 that should be more maneuverable

honestly seems more like a bug with the t129, I remember it being far more bricklike when it first came out, it is possible that the a129s were overperforming and they changed them but forgot about the t129

the t129 does also have a significantly better engines but it should be having far more symptoms of retreating blade stall due to the lower top speed, as even the a129p which also has the better engines has problems with it

A129 is recognised for its manoeuvrability, if the developers nerfed it as you claim in my opinion they made a mistake, since it is not a fast vehicle at least its manoeuvrability should have been maintained.

However now in this game it is the T129 that is more manoeuvrable than the A129 when in reality it is the other way around.

As soon as I have some time I will report the Bug.