The 1.0 Naval Uptier must go

Many Naval trees are already unplayable due to over compression; especially boats. French armored freighter’s and most USSR subchasers have no business being at the ridiculously low tier that they are at. The 1.0 uptier has been notoriously exploited in all modes. But in naval, especially because of Gaijin’s historically lazy and slovenly approach to imbalanced trees it breaks the naval game balance entirely. Time to get rid of it or change it to 0.5

9 Likes

yeah the 1.0 uptier thing is a relic from the past as warthunder had sub 100K players it would take 10Minutes to quene in a match without it and gaijin has just yet to remove it

Maybe they can’t remove it because it is one of core code. Remember Gaijin can’t expand tree more than five line.

2 Likes

Compression?
I have no issues from 1.0 - 7.0 at this stage.

There’s no such thing as “exploiting” 1.0 decompressed matchmaker either.

The best matchmaker, which is the most decompressed matchmaker, is the best thing about this game.
I’m glad it’s not as compressed as World of Tanks.

That’s why barely anyone play boats these days.

1 Like

If you don’t have right now it would be big problem for you or you’re just gettin excited with masccaring with German 6.0
as Invincible, Nassau and Von der Tann sits too low right now.

Gaijin did do well in decompressing in each bracket(‘destroyer’, ‘cruiser’, ‘battleship’), but did forget that entire BR should be moved if each bracket decompressed.

I haven’t noticed with those.
Then again, my primary 5.7 matches have been with Japan and USA, which have fairly good 5.7 lineups.
I think Britain 5.7 is also rather good, and I know Soviet 5.7 is.

I don’t play high BR German naval cause I find its vessels ugly to me, and not effective for what I want in ships.

just gotta re write that code line then

It’s not such simple thing if it’s core code. Maybe hundred, maybe thousand codes are related to it and developers can’t assure there will be no bug when changing it.

Well honestly if it isn’t just a ‘Const’ value in a header file then it’s some really bad code. Of course, I have heard rumors regarding how really bad (spaghetti) their code is … 🙄🤔

2 Likes

Imo, naval should work like Air AB, one ship at 7.3 brings you down to 7.0, 7.3 is the bar for decreasing overall BR range. Currently spading my Iowa, and that could be rough

If I recall correctly, the five lines issue isn’t actually a problem with the code, Gaijin could add more lines if they wanted. It’s that they don’t want to add more lines that wouldn’t be visible on older monitors without widescreen aspect ratios, which is a significant portion of their playerbase apparently

1 Like

Can’t believe people fell for that btw

I mean… what reason do we have to believe it’s a lie? I think it’s true, but shows how little Gaijin is willing to/capable of changing the UI/UX. I think there absolutely are ways they could fit more lines on the screen but that doesn’t mean that they don’t see it that way.

1 Like

I think there are issues in coastals.
Soukou-Tei No.4[1.3] can’t fight against SC-497[2.3] or HMCS Brantford[2.3]

and PT-802[2.0] or MAS 441[2.0] will going to have hard time against Amien/Arras[3.0] or PT-59[3.0]

Compression exists.
And Gaijin only focuses on decompressing bluewaters.

You still have a counterplay get a few kills take plane and bomb them(besides according the stat shark this ships are fine on their place). Problem that there is unbalanced teams composition created by matchmaker, and when number of players in the match is low, that become even worse, giving one team bad chances against another. And this problem should be fixed.

Which gave almost nothing but problems, forced Destroyers to the Battleships maps. Decompression copium is just a snake oil, when problem lies in different direction.

Impossible against SC-497 or HMCS Brantford as they have decent AA. Especially on realistic as there are no bomb reticle.

Not only coastal but also on bluewater too. We can’t say 5.0 destroyer meeting Von der Tann and Nassau ‘no issue’

1 Like

Still, isn’t ‘meaningless decompression’ better than
NO DECOMPRESSION…?

At least Bluewaters is taking the slightest concern. :/
While coastals take no concern at all.

Yeah, I bought HMS Diamond long ago, but I think I am not going to smash the bottle on her if that problem doesn’t get solved.

No it’s not. Problem lays in uneven capabilities of the vehicles on the same BRs - which could be solved by respawn points or additional respawns for undertiered ships and boats, additional spawn places for corvettes, bots on planes who attack strong targets first and with other different approaches. Current triple respawn system is the problem not the compression.

Btw. recent air respawns nerf also worsen the situation, leaving less counterpaly - and naval community doesn’t fought against that bad change

Your opinion also sounds plausible
but

As long as Gaijin only cares naval mode when
-They want to Mastu[REDACTED] with their new Battleship modelling, which they bought
-Or they need to make some disturbing battlepass task

Your opinion is ideally a good solution, but it remains an ‘ideal’ solution if we don’t decompress the BR at least 1.0-8.7 to 1.0-10.0
(If we get both of your solutions and decompressing, then it will be perfect)

BTW, I think your ‘counter-play’ part is a debatable term thanks to the doomed situations on coastals currently. especially in NRB.

High-Rank bot coastals spam autocannon to the skies, and it makes CAS a lot harder.
Maybe it would be a viable solution in Naval Arcade (last time I tried NAB, I saw two Bf 110 steamrolled the match by 30 seconds reloading bombs.)
But no, it can’t be a proper solution in Naval Realistic.