The 1.0 Naval Uptier must go

That only give you single respawn meta on best on BR ships and empty matches cause of player spread. Which will lead to average player and newcomer abandoning the mode.

You still have torpedos and artillery support as counter besides the planes. Want to counter - play smart.

So better give them more targets to distract them which gonna make game more immersive. Game is capable to do that.


What could be worse? We are already living in a single respawn meta of Arras and empty matches.

Anyway, what I meant earlier was, ‘there is no compression in naval mode’ claim by Alvis was wrong.

Sounds more like ‘Problem of Fundamental Capability’ than ‘Smart-Play’ to me.
Even if you play smart, the spec difference between +1.0BR uptier doesn’t disappear.

Sounds cool, but will Gaijin give a single care about implementing bot CAS planes?
If Gaijin cares, I will support this cause, though.

You mistaken RB problems of empty matches and “meta” play, with real problem. And suggesting make some ship on particular BR problem to became all players problem on all BRs in every mode RB and AB where arras not such of a threat.

Again, when you blindly decompress you just shift the meta, not fixing the problem. Don’t forget that big costals is priority target for even bigger fish and striping those fishes from the matches you just give problem vehicles more opportunity to become even bigger treat.

If I gonna create such proposal on RU forums i will need 50 players from EN forum, cause there is not enough users who participate in naval suggestions(we have a rule that 100 voters needed for proposal to be passed to the devs). On EN forum there is other problem for proposals they could stuck in moderation for 3 month so i don’t like to try it here cause of that.

This makes no sense to me, cause I spaded HMS Diana and Daring without issue. Never once touching my torps either.

On your earlier post. I found Amiens weak both to use and to fight against.
I’ve seen a few Brantfords, but haven’t come to a conclusion on them.

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I get what you meant, but still, I disagree. Coastal needs decompression.
Even if it is blindly decompressing.
I always thought those jaguars or Pr 206 were insane to deal with :/
This cramped BR radius is a total mess, and I don’t think Gaijin will implement solutions within time.

Gaijin decompresses BR in the worst way, just like what they do in Air.
Slight touch in the top rank and ignores lower BR.

If Decompressing is snake oil, which can’t be a proper solution, as you claimed.
But I think I need that snake oil, if your proper solution doesn’t come quickly.

Well, if you made such a proposal on the RU forum, even though I can’t support your proposal, I wish you luck here.

This makes no sense to me, cause ‘You spaded HMS Diana and Daring’ doesn’t change the fact that they face battleships in full uptier.

I am not reckless enough to face Battlecruiser in Daring, unlike you.

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You can, there you can use same account as here to vote and participate in discussion.

You could try and vote for this two naval suggestions, just use a translator to understand what they are about

Naval community is small so we should consolidate our forces to make naval modes a better place.

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Alright!
Thanks for letting me know.

I agree with this.

You mean Ikoma? I don’t think I’ve seen Ikoma do well against any team downtier or not.

No. I mean, every battlecruiser that My fancy-looking HMS Diamond will gonna face.

SMS Westfallen, SMS Von der Tann, SMS Nassau (6.0BR trio)
HMS Invincible, HMS Glorious (5.7BR duo), HMS Dreadnaught (6.0BR)
IJN Ikoma, IJN Kurana (5.7BR)
Courbet, Paris. (6.0BR duo)

No matter whether Ikoma do well or not in the downtier
It is a cold fact that DESTROYER can face BATTLESHIP and BATTLECRUISERS in a +1.0 uptier match.
And compression exists.

I say again, I am not reckless enough to engage in a firefight against those behemoths, so I am not going to smash the bottle on her unless the compression gets solved.

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Naval uptier is awful.
I do not understand why gaijin still think its good at +1.0. I’m playing 4.0. Full HE with 500g tnt and facing CRUISERS.
I’m unable to deal any damage. This is the fun.

Maximum uptier should be +0.4
The queue time is not a problem cause there are already bots to counter this.

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I personally think the issue is that there is largely no point to lighter ships in naval as the mode currently functions, it’s the complete flip of air where heavier planes are completely pointless as the faster/ lighter ones just do everything better

The cruisers at 5.0 are weak as dishwater - big, slow essentially no armour, usually their guns are relatively slow firing for their size - if you can’t deal any damage to them then it can only be because you can’t hit them - even 4" HE can penetrate their 20-25mm armour at any range, let alone any common or SAP.

And if you can’t hit the enemy when they are big and slow then there is no level of uptier or even down tier that is going to help you!!🤣

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Look like you never played 4.0 with 500g tnt HE…
Even if you him them, you do not deal many damage. But he can one shot you . That you cant.

He you ever looked that every +1.0 over kill everything if they are at toptier ?

4.0-5.0.
6.0-7.0
7.0-8.0
8.0-8.7.

Its not like tanks. A downtiered ship cannot kill anything.

Luigi Cadorna and Armando Diaz: Are you sure about that?

Lesser extent: Emden.

This is factually incorrect. There’s quite a few ships that can do a lot more than others; HMS Dreadnought can reliably send some 7.0s back to the respawn screen (examples: Hyuga, Izmail although Izmail is highly range dependant) but it’s 100% an uphill battle.

Similarly, some 5.0~5.3 CLs can just as easily kill many 6.0 cruisers. Genuinely depends on the match up and engagement.

The problem is when you get goofy disparities like the Nassaus seeing 5.0 DDs or many CAs seeing Dreadnought.

Quite a few 4.x DDs can kill 5.0 CLs with main guns but there’s still a huge chunk that’s HE only which is the issue. All IJN and most german DDs are HE only and good luck penetrating even some DDs with 'em.

The biggest power level spike imo is 4.3 DDs having to see the 5.3 behemoths that are the Dido, Leander and York - Ships that are almost entirely empty space and main a shell type that is literally only hardcountered by battleship level armor.

I don’t know if the british 5.3s are more balanced in RB but they’re some of the best ships in the game so long as they don’t see a battleship.

Arrant nonsense and worthy of ignoring.

These were 2 I specifically looked at - so yeah, I am…
Both have 24mm belt, 22mm turrets except for 30mm “mantlet” at the guns, 20mm decks.

What are you looking at on them?

Self contradicting - well done…

Japanese 127’s have 2+kg HE and 28mm penetration just from the explosive, German HE is a bit weaker at 23.9mm - 105mm is weaker still but that’s 3.7 - and both calibers now have base fused HGE with significant mechanical penetration on top of 18mm for hte lowered amount of explosives.

Learn to shoot better - both of you.

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Their absolutely disgusting guns at 5.0.

If they were better protected, 5.3 would actually be a viable option given how good they are overall. Great guns, firerate, AP (even if it’s trash at range) and an acceptable AA suite. They’re the best 5.0 cruisers by a country mile.

Self contradicting where? There’s only a few disparities within the brackets as extreme as 4.7/5.0 DDs. Contradictory would be saying it’s fine when it literally isn’t.

I’m not blind to power level disparities; some ships are straight up capable in an uptier scenario. The last decompression literally did nothing and arguably made the power gap disparity worse.

So you just self reported that you don’t play naval.

Z46 with 9mm of shell penetration, 25ishmm total at 7.5km cannot fight a cruiser and expect to win. Hell, some destroyers straight up wall it on armor belt.

Akizuki’s HE penetration at 7.5km is so irrelevant it isn’t even on the STAT CARD. Or 18mm

Isuzu has 6mm of penetration at 7.5km. 1.96kg HE.

I can keep going. These are just 3 examples and all ships I have played, both in EC and regular matches.

Let’s use Luigi Cadorna. One of the most dangerous 5.0s in the game currently in terms of offense. Range 7.5km

Granted, armor viewer is unreliable.

Akizuki 100mm HE: Walled. No penetration on most of the ship, minor compartment damage near turret 3.

Z46 12.8cm HE: can knock out turrets and damage ammo elevators.

Isuzu 12.7cm HE: Same as Z46.

‘just aim better, 5head’.

You will get killed in any realistic scenario before you will bring down what is effectively a ship made of paper mache if he has a functioning brainstem.

This is without other factors such as torpedoes or other teammates.

Edit

I do not consider the capability of knocking out turrets ‘significant damage’ when the opposing ship can straight up one-tap you at any range or even ignore you until you become enough of an annoyance to require removing.

7.5km is straight up GENEROUS on how close you will realistically get before an enemy will open up on you which is arguably also a suicide rush scenario.

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Learn to shoot better - both of you.

Lol.
I see that you need to play more RB ships than AB …

I do not need to arg’ with you to see that what you say is totally meaningless …

HE are weak on cruisers, even if there are 28mm penetration.
So, if a 3kg tnt against a cruiser cannot really damage a cruiser, a 300g tnt will do even less damage !

Hmmm, doubtful 🤨