Seriously. Finally you listened. The retexturing of the M-103 is absolutely gorgeous. When the slider is at 100% it actually looks new. (Now please do that to the M60). Tracer effects for coastal can actually be seen, they way they should be. AND …
The Bomber Buffs - Flew my BV-238 for the first time in two years before it became a sick joke - I was swarmed by the usual spray and pray fighter punks expecting an easy kill and they got stomped for being lazy and careless. Now this is cool - In the same match, they learned, and actually had to work for it → and by using tactics, and targeting specific areas, they did indeed shoot me down and the next spawn for me was harder. BUT —> Air Battles are now … wait for it … FUN AGAIN.
So seriously, thank you Gaijin, thank you Dev’s for asking us, the players in the last update poll, and thank you for listening. I think there might be hope for this game yet
Calling someone lazy and careless just for trying to take down a bomber? Okay.
You are the actual personification of the issue in this, you can only see this as the way it should be.
Someone shouldn’t be able to get 4 kills while playing with just their mouse and picking their nose with the other hand. Yet here we are.
Expecting people to use skill and game knowledge to take down a bomber, which requires neither, is just absurd
Dude, thats not bomber fault. Fighters and interceptors only need to use AP and penetrate a fuel tank. Once ignited it will damage the cables and expand the fire to other fuel tanks. If the bomber get 4 kills is pure skill issue on fighter mains
Still his point is more than legit.
I don’t mind that personally, at least not much , sure people abuse it …but you can abuse them instead and make the just lose like craps in their own game.
But i prefer them to be at least useful…and not a waste of a spot.
Would i play a bomber? Nah they are way too boring for me.
However…i don’t like bomber fanbase attitude. I won’t EVER support them in game and i’ll do like they don’t exist in every match (unless it’s the time to get them “to hangar”) .
One of the big problems the game has is trying to have every plane,vehicle and ship ever built, mocked up, a prototype or a fever dream wonder weapon as a playable unit in a extremely limited RNG shoot em up.
It maybe needs some variety but in actual warfare especially modern there are not a lot of choices, there are specialist vehicles but most are not.
This is were the game fails very badly, trying to balance units that are totally not suited for the narrow game play that the game has, strategic bombers are a very good example, there is no strategy in the game, especially long term strategy, large bombers destroy infrastructure, production facilities and military sites, very rarely used on front line operations.
But this is what we have in WarBlunder, single bombers flying into heavily contested or enemy controlled airspace to destroy a single tank, bunker or machine gun nest, with the outcome just an easy kill for fighters or AAA (player or AI controlled). Trying to balance it is almost impossible so we swing from one extreme to another, it would be better to just remove them from the game or have a completely separate game mode.
There are so many other examples in ground and naval as well in this narcissistic drive to have a record for the most vehicles, planes or ships in a game.
Dang dude, I wanna agree with you and was going to say you where one of the smarter players (considering you were not only spreading negativity) but saying people that enjoy a different playstyle than you are “lazy and careless” is kinda sad. I enjoy the bomber update but bomber mains like you are starting to make me think that it really wasnt deserved
Like you do realize yall fly in a straight line, press space, then either camp at 200000000 feet, or die when trying to land.