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My brother in christ, if your gun is whipping like these things do, it doesn’t take a genius to figure out the rounds aren’t going where they’re aimed.

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10.3 for both the tanks

The maximum dispersion figure is still horrendous no matter what and max dispersion is what they model.

Some weapons are more inaccurate than others and in this case, it’s very clear where BMPT should be on that chart.

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The evidence for your claim is also coming from a vehicle that’s clearly not even in the best condition. A million things could have impacted and caused the wobble. Maybe the barrel wasn’t changed out? Maybe some parts malfunctioned?

You either have absolutely 0 clue how weapons work or are actively trying to ragebait.

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make a bug report

Yes, some design flaws will lead to mechanical failures and should be implemented if you’re really into this design flaw thing.

You can make a significant design flaw that will make the engine explode in normal operation. We’ve seen this in more than a few vehicles in real life.

And engines can be damaged.
Placing a perfectly reliable power train on a vehicle that barely could leave the hangar without breaking down isn’t realistic.

And you’re believing in a rumor

not big difference, dev wont do nothing, cope

Lmao, stop trying to gaslight people.

flaw”. Unless you can find Russian tests on this vehicle showing the accuracy of it’s guns then your claim is just wrong

Well no. There are many videos of the significant barrel whip caused by bad mountings, an insufficient stabilisation system and a minor detail of the muzzle break alignment.

There is 0 concrete data showing how this vehicle could be any better or worse than any other IFVs

We have our eyes

And do you think Russians are stupid? Do any sane people let a vehicle with as much inaccuracy as you claim into production

I don’t know what to tell you man. It’s in “production” with the issues, issues which are clearly visible.

The argument could be made that the original use case for this thing was to have high gun elevation to hit infantry in buildings above the tanks (after their experiences in grozy) so the rounds being in the general area is “ok”. This doesn’t mean it should be nailing tanks at 2km.

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Accuracy should still make the vehicle perfectly usable on common distances we have in the game.
Implementing it in any other way would lead to serious problems with other vehicles that need their fair share of design flaws.

You are talking about reliability, everyone else is talking about accuracy.

In your world, early sparrows wouldn’t have their tracking delay etc as it’s a design flaw. They do have those issues in game of course because it’s a fundamental part of the weapons performance and not a random mechanical breakdown.

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Selective realism when it happens to suit the nation you’re biased towards.

A forums classic.

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You’re the one that started this design flaw argument.
No wonder you don’t like it anymore.

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Indeed

I’m not going to post the videos as they’re for the current conflict, but the issues are very clearly still there.

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Which means your guessing. And gaijin don’t accept those.

There is dispersion, but we don’t really know how much. And I don’t think your eyes can accurately calculate that.

Forumer having double standards without even realizing it.

What a classic forum behavior.

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True! how good we have a video of it to actually do!

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The video still doesn’t tell us how much dispersion is there?

By the way, there’s tons of unrealistic things in war thunder. Why should gaijin have to pay special attention to the BMPT specifically

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Someone doesnt know how physics work

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