Enlisted is quite literally 40-70% percent bots, if I remember correctly they’re not even people violating TOS, they’re part of the game to beef lobbies so players have food to shoot at. And I’m not talking about the other infantrymen or crew in your squad, I mean the ACTUAL PLAYERS ON THE SCOREBOARD are significantly composed (or at least WERE) of literal bots put in by the makers of the game
It’s been a while since I played Enlisted but that sounds horrifying. That’s TF2 levels of bots when that was an issue. But yeah that’s pretty much what we’re seeing in War Thunder as well. I have to wonder how bad other multiplayer games are getting with bots since some people just don’t know how to spot them.
About 8 months ago, it was like this. As far as I can tell the bot numbers are dropping precipitously.
It’s really sad, man. Gaming in general is just so weird now. War Thunder is my reprieve, my multiplayer game that doesn’t go away and die after a few years. All of my other favorite games have died off, only War Thunder outlives them. Fortunately, I absolutely love tanks and aircraft, but man, it’s sad to see FPS as a genre wither, decay, die, and get turned into a weird streaming industry. RTS are hanging by a thread, turn based strategy is hanging by a thread. What’s left in gaming?
Not much. Unregulated phone apps designed solely to separate people from their money.
For the most part, gaming is decaying and withering away to almost nothing.
There is the problem with consoles, not sure if they even have the chat messages PC players send. The other major thing is probably a language barrier. An automatic translator would be usefull for such cases.
The only reason I see most people use the chat for, is for rage of some kind. Teamwork almost never.
Console players do, but you have to set up a keybind (button bind?) to activate typing in the chat, AFAIK most people on console don’t know that. Also I’m pretty sure enemy chat is off by default but I’ve had it on for a long time now.
And yeah chat messages are a lot harder to send, if you’ve ever looked up a show on Netflix on your TV, you know what I’m talking about.
On console, We actually can’t type messages into chat once spawned for whatever reason, can only use the quick chats and mark on the map to communicate like a caveman
We cannot force people to put them self in reward-less danger tho
I’m fairly certain the devs remove conquest missions if players don’t interact with them correctly, however I believe the context was that both teams frequently ignored the cap and played the mission like a death match.
I think the issue is that so long as at least one or two players, or one team is attempting to engage with the map as it’s designed then Gaijin doesn’t see problem. If you can make the case that players are undermining the game mechanics you might have a chance at getting this addressed as a bug report maybe.
That’s a novel idea…
Not true, I have it set to down d-pad + square. I don’t remember the name of the control off the top of my head though
So, I am not on console, but I did find this: https://www.reddit.com/r/Warthunder/comments/27b86f/help_for_ps4_players_wanting_to_use_chat_ingame/
Looks like the keybind name in the settings is the same for PS and Xbox, need to bind the “Chat” keybind.
Might be the same thing for PC/PS/Xbox, this is what I have (bound to [ENTER] key):
Oh sweet, cheers my dude
Gamemode wise, I think we chronically need a big overhaul to make people care about objectives. Specifically:
We need a gamemode with attackers and defenders, with maps designed for it, and which utilizes every kind of vehicle in an elegant way to achieve the goals. Goals could be stuff like:
Blow up a bridge
CREATE a bridge
Destroy a SAM site
Take an important junction on an MSR (Main supply route)
Take an airbase (it’s amazing that we don’t have a single map that is fighting over a military airfield)
This type of stuff is 100% possible, it just hasn’t been done in this game specifically. Yes, I know there was that old super convoluted and stupid Break gamemode where there were two chains of capture points but nobody knew how that worked and it was rare and dumb. Looking at that poorly executed failure and saying “it’s been tried and doesn’t work” is disingenuous.
Look to Battlefield’s Rush and Breakthrough modes. It’s possible with tanks, as they did with infantry.
That is PVP gaming unfortunately.You are playing with kids (ok that sounded wrong) ,drunks,people of varying IQs and nationalities not to mention the BR system and Battle pass.You have so many players with different agendas and play styles.
The idea of choice has mostly been removed so maybe the game is easier for a newbie then it used to be.
Ultimately you have to define the word “Objective”.
That would possibly make artillery vehicles usable in their original role
I think that a Fire Mission System should exist, based upon the same method as aircraft selecting points on the minimap. FCSless arty pieces can get a firing solution slowly and slightly inaccurately, FCSful arty pieces can get it much faster akin to laser rangefinding and more accurately.
Within minimum indirect range, it converts to direct fire.
It’d be niche, but not useless.
Capable, but not OP.
It’d make drones and recon vehicles far more useful.
Chat timers are going down from 10 seconds to 2 seconds. Yippee!!!
Team is just an enemy in blue color that You can’t get rid of, nothing else mostly.
Id just like to say in regards to playing the objective, that there is one other major factor as to why you might NOT want to fight over the objectives directly:
That reason is map control. This is something I find is very rarely understood in War Thunder. In essence, gaining map control is the act of being able to take and hold positions that provide the strongest advantage over the largest portion of the map possible, giving you the best firing lines and ability to cover as many areas as possible with the least amount of movement or relocating.
These positions are not always where the caps themselves are. In fact they are rarely on a cap, sometimes they can be around a specific cap, but not always. ESPECIALLY on the single cap maps.
These are positions that you absolutely WANT to take and hold. Some of them are so strong that a single tank there can win the entire game, and a lot of these positions are not actually on cap points, some arent even close to any of the caps.
Not all maps have positions like this, but many do.
For example: flanders, most people like to go C. But Map control is earned from the areas around B, from the areas around B cap you get free side shots into EVERYONE fighting over C, while they will struggle to get return fire on to you because of the cover you can get from B cap. It also allows you supporting fire into A, and if you can push through B onto the enemy side of the map you can basically pin down anyone coming out of both of their spawns. You WANT to take this position even if its a single cap mode with only the C cap in play.
Another example: Maginot. Again on the single cap mode where the only cap is in the city, I dont even go there. I flank around and go to where B would be. Taking this position allows you free side shots from cover into the giant open ground that the enemy has the cross to get from their spawn to the cap at A. Even if the enemy caps A initially, they wont be able to reinforce it because they are pinned down before even getting to the city, allowing your team to cap it back and win.
On the 3 cap version of Maginot I find the C cap provides the best map control if you can push past it into their side and get below their ridges, allowing you to cover 2/3 of the entire map.
On the flip side to this, you need to pay attention to the areas that DONT provide map control. Normally these are areas that are physically seperated from the rest of the map, providing limited ability to effect other caps without having to drive around. Things like A cap on Finland, the C cap on Tunsinia (in the town), or as mentioned before, the C cap on Flanders.
Many of these areas dont allow you to effect other areas of the map, and you must drive through choke points to get to those other areas that can be easily supressed.
Again, not every map has these positions. Mainly maps that have all their caps physically seperated from each other, sweden and Alaska for example are two maps that have limited abilities for map control, so all three caps are fairly equally important.
this is a “its war thunder” moment