Because while tanks are mobile vehicles, tank engagement is more about prepositioning and ambushes rather than active movement.
Contrast this with aircraft where active movement is a pivotal arena of skill due to the 3D environment, pursuit curves and active evasion.
This means being able to adequately compensate for the position of teammates should be a skill that is tested every match.
In RB, due to markers, the skill of identification is not tested and such while relevant for tanks, it’s not part of GRB.
In contrast, the absence of markers makes identification a skill to be tested and consequently GSB DOES have friendly fire.
It’s pretty simple.
Is the ability to avoid friendly fire a skill worth testing? Then the mode has friendly fire.
You can also abuse lapses in said skill in ARB/ASB by positioning yourself in such a way that forces your opponents to risk friendly fire or let you reset the engagement.
In GSB, you can likewise abuse lapses through camoflague and soft/hard cover that breaks up your silhouette to give yourself first-shot advantage (provided your team communicates, letting you obtain information assymetry advantage).
What are you on about mate, its not a strat based team based game.
Its team based and its literally there in the name
You are on a team of 16 people against a team of 16 other people-
They removed it due to absolute nuggets trolling constantly same as in WoT it was removed due to when there was an influx of players doing team damage, same happened in WT
Guaruntee you if they actively punished folks for consistently team killing (which they are starting to actively do BTW)
Then there would be a reduction in it.
If you drive into artillery smoke you are a bad player, however you can use arty to troll team mates too. so whats your point?
this absolutely has nothing to do with a team based game, those are specific rules for a game based around flags and hold points which not all of WT’s game modes are.
As well as this on the conquest when you need to hold 2 out of 3 flags to win you have to work as a team or you will lose eventually.
that is nothing to do with teams that is MOBA levels of “team” which is contextually a completely different game and game style.
Or is everyone on Squad, BAttlefield, CoD all limited to specific classes and weapons ?
Hell let loose? no they are not.
You can mix and match squads and teams.
Because team based still rewards the more skilled players within it.
If you for example have 5 people working together crushing the enemy 16 player team, why should the guy at the bottom get access to the nuke?
To deny the game is team based is absolutely ridiculous mate, its not a free for all.
Your “definitions” of what make it team based are absolutely nothing to do with it being tame based and are definitely not based around large lobbied PVP games at all.
That is MOBA or RTS style balancing of teams which makes absolutely no sense for this game.
You are kidding? you are level 5 mate you know nothing of the gameplay loop in this game yet are here responding to us as if you have played thousands of games.
to put it in contrast, you’ve 44 games and are makin wild statements on what the team is in game.
While I’m sat at nearly 14k. theres a massive distinction in game understanding here.
While it is a valid thing to complain about Warthunder’s awful onboarding/tutorial experience; it’s fairly standard to look up guides when you start playing a new game. And what do you know - reddit and youtube both offer you plenty of tutorials on the appropriate mindset for flying in either ARB/ASB, how to maneuver and shoot effectively and there’s even guides for how to IFF+use comms in ASB/GSB.
Arguing that people don’t know how to do something to oppose mechanics is a line of thinking that leads to arcadification of more realistic game modes. Again, you complaint is valid - WT has horrible onboarding - but the solution isn’t to oppose teamkill mechanics. The solution is to propose tutorial integration and perhaps mandatory remedials for accounts whose statistics indicate a lack of understanding.
By accident i saw a thread in which a player had the audacity to complain about a temp ban as a result of excessive team killing (20+ matches with tks were attached by a game master) in just a few days.
From a positive side: The auto-ban function catches such guys
The negative side: The trigger of the auto-ban function is way too high
As it is not allowed to talk about closed/deleted threads:
Yeah just saw that, ermm I think it should give an assist as the enemy that teamkilled them gets the full kill and its ‘great’ rewards. Unless you severely damaged them, which counts as a kill either way.
I do understand that it’s frustrating, but that’s how it is. Imagine you landed a hit (not a critical, not a severe hit), just a hit to one of their ailerons, the enemy could have limped to the airfield and repair entirely, however they were killed by a friendly and you’d still get the kill assist. Now, I don’t understand Russian (or whichever language that is, I’m bad on identifying them) so I don’t know in exactitude what it says. but it seems you landed a critical at least. If you landed a crit, it would get you the assist as sometimes, when you make a crit, you damage a part that although is important, it still allows you to fly back to the airfield (sometimes it doesn’t) if in any case, you landed a severe hit, it should’ve given a ‘Severely damaged aircraft counted as kill’ message or similar.
From my pov this whole kill allocation issue is a nightmare.
I mean i got sometimes rewarded with a kill after 5-6 minutes just because you hit the enemy (without any damage) once and this guy later crashes due to sheer incompetence into a pillbox or (my personal favorite) collides with an ai aircraft.
And 2 matches later you shoot a wing tip off, created oil- and watrr leaks and the guy full commits to head-on with a friendly and both explode without assigning a kill or an assist…
So asking for a kill if your damaged enemy got teamkilled looks comprehensible.
Yeah I know, but I don’t think that this would be easy to change or add right now. I agree with all of you, the kill should go to you but well, I don’t know, it’s been programmed like that.
…in which an enemy Yak-3 killed (fully intended) two friendly fighters and got just then auto-kicked. The loss of 3 fighters completely changed the outcome of this match as my team was previously totally outnumbered (just bombers left) and had before this malicious action no realistic chance to win.
In other words: A single player prevented that his entire team received the SL & RP bonus for an almost guaranteed victory. This can’t be right.
Match summary
I had bombed (in a B-18B) 4 x ground for my daily and had damaged an enemy Do 217 with a very cheap bot script (reported too) and had planned to leave the match. The weather was pretty bad (thunderclouds) and i had massive PL and several connection losses in the first minutes.
So flying vs 5 fighters and 2 bombers with a rookie team mate in a T-18 (he messed up his 2nd landing) and a clumsy B-17 as last team mates made no sense - especially if you can’t go low due to connection losses and markers don’t work in really bad weather; so you are flying more or less blind below contrail alt - not my thing.
Out of curiosity i stayed in spectator mode and saw that one of the 2 remaining fighters got an oil leak whilst strafing and killing the B-17 on our forward airfield.
My last friendly crashed and i decided to respawn hoping that despite the PL (up to 25%) and the connection losses i would able able to sideclimb in order to face the last enemy fighter (a Yak-9K) at higher alt above this cloud nonsense.
Long story short - i lost 3 or 4 times server connection, faced up to 27% PL and the Yak-9 rammed one of my ai planes on purpose - imho totally undeserved ticket win as all i had to do was to stay alive.
One of the worst examples of team killing I’ve seen, with no punishment at all, is in Air-RB. If someone kills a friendly at the start of the match when we’re all taking off, and then the player who gets teamkilled loses control of their plane (due to no wing) and rams into other player(s) taking off, they also receive a team kill penalty. It should be the person who teamkilled at the start who should receive both penalties, as they caused a daisy chain of crashes.
I think they should add a system that, if a plane is badly damaged and crashes into another, the player who caused the damage should receive both kills. That means if an enemy damages you and you crash into a friendly, then it should be attributed to the enemy for both, instead of an assist. The same applies to a friendly, so they get kicked out of the match for two friendly team kills. At the very least, it should count as a double friendly kill. They can easily be sorted out so that they only attribute crashes and not missiles or primary/secondary fires that result in the death of friendly personnel.
There are also people dropping bombs at air spawn, causing multiple friendlies to get damaged and not necessarily dying straight away. They have no choice but to fight, even if slightly damaged, or turn around and land to repair. There is nothing to capture that type of griefing and relies on reporting, which, of course, probably doesn’t do much.
Honestly this would be lovely when engaging formations. Sometimes you hit a bomber just right and it causes the formation to blow up and you only get 1 kill despite being the reason for breaking the formation apart (bombs vs .50 cal feels a bit broken tbf).
Disclaimer: I do not deal with these types of bans and have no behind the scenes information on how teamkill bans are made, this information is based on personal opinions and a general understanding from publicly available information.
That is likely where you are wrong. All types of damage done to Friendlies is recorded in some way and added as “points” to the system that then at some unknown total amount of points hands out a punishment of appropriate size. As far as i understand it those points are also compared to the amount of time passed and respawns done between getting those points to see if a punishment is necessary or not (Source: https://support.gaijin.net/hc/en-us/articles/200069301-Teamkilling). So i’m guessing that a gun-kill will land you more points than slight damage done by a bomb for example.
Reporting teamkills that the system might not catch still helps though. When teamkilling done in a way where it doesn’t show up in the kill feed and where the system might not catch it (like pushing a tank into water or pushing a friendly plane into the ground for example) it needs to be reported using the server replay report function and not the in-game complaint system. A guide on how to create a correct report for each in-game issue can be found here: (How to properly report players and contact Game Masters!).
And reporting does help, they did a ban wave for griefing/teamkills in November that explicitly included bans due to ramming.
Since then they have posted about teamkill bans alongside the cheating bans in i think all of the ban waves (not 100% if it’s all of them but i think so). So reporting does indeed work.