Tank traction and game physics became really unpleasent

Hello, I want to point out some points in the game. I played this beloved game since 2016 and I played it since 2012 but account was lost.
I have fell in the love with the game for many reasons. but Let’s agree that… ‘‘the Old times’’ were much better than today including removed features and changes. the current state of the game is uh. i don’t know
For example:

  1. tank traction physics is weird, feels like everything is oily. the surface is oily. a tank cannot CLIMB a simple hill?
  2. Game’s physics is outdated and were never updated before war thunder was actually called War thunder. such as. The aircraft destruction physics is way too old. Modern jets crash into the ground with high speed. only half of a wings and a tail breaks. nothing else. nothing special.
  3. The graphics are great. but graphics aren’t everything. No new gamemodes were introduced since Assault update.
  4. Constant sound changes in every update, and still cannot capture some things right. as well as the Crew voice lines are really really bad.

You remember when Gaijin showed us a roadmap YEARLY?. they don’t do that nomore… it was a great way to keeps us engaged.

Please. put. some. love. in. the. game.

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The roadmap was shown when people turned their brains on and that was the only time when people asked for a reponse from the developers and the only time they shown a detailed roadmap. Community Managers joking around when asked about stuff, the few moments monthly or not with actual information from developers and high staff ranks and so on.

Talking about the main point—ground vehicle physics, traction, grip and speed is terrible, genuinely bad, horrendous, bad; to not say worse. I’ll always bring this up but is something World of Tanks and Wargaming know how to do correctly: tanks has weight, armored cars and wheeled in general has speed, you feel the speed and generally the vehicles doesn’t grip randomly or a tree gets glued on the tank, because is fun and realistic (since people urge to say that War Thunder is realistic) to be completely blind for the next 20-seconds or glued on the first wall you touches or a bush slowing down your vehicle.

There are a lot of issues and nowadays one of the main selling points of the game is ground vehicles; they’re usually the first frames shown in game advertisements you see in social media and still terrible. I was playing the AUBL FIROS 6 on Eastern Europe and tried to cross the river: terrible experience, I was locked on 7 km/h on the best case but the water felt more like slime, barely could move around and the control is terrible because the vehicle weight like paper wobbling up and down.

Later on I was playing FV721 Fox in Finland, I couldn’t stay on the ground because again the vehicle has no weight and any hill I passed by and it made the tank fly, later with the Type 87 RCV (P) with the awesome wheeled traction and turn radius, I had to learn to drive again because apparently ±10° turning is realistic and fun to use a entire street to maneuver a vehicle.

There’s a lot to complain in regard of this two decade old game engine and what it offers or don’t offer to the game.

They nerfed the tractions because tanks were mountain climbing to sneaky locations with it. Didn’t stop players to figure out other ways soo Gaijin instead blocked the paths with rocks. Out of all you listed, this bothered me most. Tank’s sliding down, unable to climb, unable to go over trenches etc… its what ruined it for me.

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1- Tanks are not sticky on off-road environments; they tried fixing this a year back but the code just didn’t work so it was reverted.
This was also due to player feedback.
2- Not really. The physics engine itself is great. There needs some fine tuning with ground vehicles at some point though.
Aircraft crashes don’t need to be over-the-top to be honest.
3- The only new game mode possibilities require new AI to make coding PVE game modes easier.
All PVP game modes exist currently.

Yeah the crashes are not really the most common way to die anyway. So why bother modeling every vehicke as a crumpled fuselage when you more often get either pilot sniped or lose a wing and have to bail.

The damage model for planes is perfectly adequate for all deaths that are not crashes.

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