Tank decorations being included in the damage model

Wouldn’t it be fascinating if decorative items, such as fuel cans, helmets, and other accessories, were integrated into the vehicle damage model in a more functional way? At first glance, these items might seem like mere aesthetic embellishments, but what if they could be given a true purpose in terms of gameplay mechanics? Incorporating these seemingly insignificant objects into the damage model could vastly enhance the realism and tactical depth of the game, creating a more immersive experience for players.

In many games, these accessories are treated as purely cosmetic additions, serving no purpose beyond their visual appeal. However, by allowing players to interact with these items in a meaningful way, we could introduce a fascinating layer of strategy. For example, imagine that a fuel can mounted on the side of a tank or a helmet placed on top of a vehicle could provide a modest armor boost. A 3mm increase in protection from a fuel can or a 20mm boost from a helmet might not sound like much on its own, but when combined with the rest of the vehicle’s armor, these seemingly small changes could make a big difference in certain situations.

This mechanic wouldn’t render the tank invulnerable or unbalanced in any way.

Moreover, this idea could help reinforce the theme of customization and personalization in the game. Players would not just be choosing aesthetic items but could be making tactical decisions based on the specific needs of their vehicles and playstyles. The ability to fortify your tank with practical items, while maintaining balance and fairness in gameplay, could introduce a new layer of depth, encouraging players to experiment with different configurations to find the best combination of defense and mobility.

By adding this element, the game would become more immersive and dynamic, as every item mounted on a vehicle could potentially play a role in its overall effectiveness. These minor but impactful changes would also contribute to a sense of realism, as players would feel more connected to the decisions they make regarding vehicle loadouts, especially in intense, high-stakes situations.

Overall, I believe this concept has the potential to add a whole new dimension to both the gameplay and the player’s experience. Rather than simply decorating their vehicle for cosmetic purposes, players would be able to strategically enhance their tank’s survivability in ways that reflect real-world considerations.

Thank you so much for taking the time to consider this idea. I would love to hear your thoughts, feedback, or any comments you might have on how such a system could work or be improved. <3

They wouldn’t add any significant protection and if they did, it would be (another) advantage to PTW players.

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I know that these decorative items, like fuel cans or helmets, wouldn’t provide a huge protection advantage, and I’m not suggesting they should dramatically change the vehicle’s survivability. What I’m really talking about is the realism. In real-world combat, even small items on a vehicle can impact its effectiveness, whether through added protection or by becoming a vulnerability. By incorporating these items into the damage model, it would make the game world feel more authentic, showing that even small, cosmetic details could have a meaningful role. The idea isn’t to make tanks overpowered, but to give a more realistic touch without disrupting the game’s balance.

Read my post again.

The game has a hard enough time/bugs dealing with just one set of volumetric calculations to make, I doubt it could handle adding dynamic objects.
Players would “game” it in unrealistic ahistoric ways such as stacking and sticking decorations in strange ways.

They would add “decorations” that provided meaningful protection and price them at like 2000 GE. It would become a pay-to-win feature. Let alone being a buggy mess that would cause damage model chaos as people figured out ways to exploit it

It’s a cool idea and I would love more customisation options like camo netting. But they already almost provide too much benefit with just the bushes and increasing survivability would just be bad for the game’s health

2 Likes

No amount of decorations is going to protect against a tank shell. We don’t get to put much decorations as is, it will take more than a few helmets to cover by tank’s vital areas.

Maybe at the lowest tier there can be some potential, but I was thinking about higher tier tanks.

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I just want them to patch the bustle baskets and such to be usable, most don’t interact with decorations at all and decorations can’t attach to them, and then some even are modelled as solid boxes, so you can’t put anything inside even if it would technically attached to the turret side like with the other baskets. The ICV (P) is the latest example off the top of my head.

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So when we have a bomb poking out of the top of our tank, it acts like a bomb… interesting idea?

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that would create major P2W issues, things like the road signs would add an extra couple mm of armour which could make things 50cal proof that weren’t before.

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And any stand-off would greatly reduce HEAT pen (IRL anyway).

that would be absurdly powerful in some instances

Yeah gajijn would ruin it with their stupid moneymaking strategies

They advertise their game as ‘realistic,’ so making things .50 cal proof is just going to make it more ‘realistic,’ right? Of course, if they are money-hungry, they’re going to add something with 100mm of armor for pay-to-win players, but I mean…

Ngl this seems very ai generated

Some decoration might give you disadvantage instead, also causing harm to teammates around you.

Example:

If it gets shot by enemy

Im mad that decoration wasnt also usable on naval

On battleships? you need the fab-5000 or tallboy else no one can even see it lol

For a BB true, a PT boat? Would be hilarious

inb4

Grand Slam decoration on L3/33

Hehe.

Also definetly need a Tallboy decoration added alongside the Tirpitz