Taking off from airfield in GRB

New update introduced the most stupid “”““feature””“” ever, where it automatically selects your spawn points as airfield “due to bad weather”

i there a way to turn it off and set “air point” permanently?

I am literally just leaving the battle if the game forces me to take off from airfield with bomber because i forgotten about this

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nope, its juts another change making the game less pleasant to play

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I am relieved they did not force players to spawn on airfield, at least.

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I love it, personally. I want it to be that way for all modes of weather.

I have to spawn in the spawn zone when picking a tank, so spawning at the airfield in an aircraft is just the most sensible and reasonably balanced solution.

I see it as a win, personally. I also get the extra time to even gain alt if I want it and decide my attack vector.

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fr, and you dont get lit up by spaa immediately you spawn negating any uprise factor you had

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Yeah. Spawning from the AF means I can spend the whole time flying low and therefore the SPAA never get a visual on me until I come in for a pass.

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i think, airfield spawn should be the default option in top-tier GRB. You don’t get spawned into SPAA range, into active locks, and you have time to plan your approach.

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honestly, toptier planes dont need an airspawn because of the presence of afterburners and insanely fast climb rates. Props on the other hand thrive in high altitude environments but have a pretty bad climb rate.

It can take a eurofighter or an F16 less than a minute of climbing to reach 5k meters, a prop on the other hand will suffer alot more, not to even mentioning bombers

Ground RB should only have an airfield spawn for anything except sub rank V bombers. It’s just more balanced this way.

The real issue is that this is in air RB, the mode where altitude is king at prop tier.

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It also doesn’t help with how small the maps are. Just exacerbates the problem.

CAS need to always start from the AF, though I will add some of the AFs need to be reviewed and enlarged and lengthened because quite a few of them are too small for some CAS and bombers to actually take off from.

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Honestly might balance CAS just enough to be able to go back to enjoying GRB somewhat.

It’d stop the “22:30 minutes left and I’m already being bombed in my big fat WW2 heavy tank.” at the very least.

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You could always select spawn point.

The case is, that it randomly choses now, so one battle it is set at air point, second battle it is set automatically on airfield.

JUST let it be 3 options:

  • always air point
  • always airfield
  • automatically with weather
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Yeah, there’s that currently, however it should always be only taking off from the AF. It’s the most sensible and balanced option.

Hell, even helicopters start by taking off from one of the two helipads. Nothing wrong with fixed-wing aircraft doing the same.

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I think this is a widely unwanted change. If you are going to make all players spawn at the airfield, that’s a different discussion. There should be a way to disable this “Bad Weather” feature, which has really just resulted in many players leaving their vehicle or the game when they end up in an unexpected place. This is a bad change the way it was implemented.

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The main issue with ground spawns for air in GRB is that above 8.0, you run into a chance of fighting missile AAA. above 10.0 you literally cant climb fast enough to propely fight the AAA, even with something like a Q-5L and its 2 GBUs.

The issue i read about “22:30 to go and being bombed” is not the fault of someone who happened to be able to spawn in a plane after being good enough to kill enough ppl for it. The issue is how incompetent half the players are when it comes to their situational awareness. If nobody uses an AA then its your team’s fault for not taking care of planes. You get about 16(?) players, ONE of them will need an AA.

And yes Helicopters spawn on a helipad.
They can choose between a far one that is usally 10km away, and one that is usally below 5km, so above BR10.0 thats literally just Spawn on the close one, take off, fire, land… If you dont get instantly removed by AA that is.

The Airfield spawn especially becomes a problem once you start facing the new AAs they added, as half of them can partially just fire at you right after you were able to put your gear up.

Especially with big bombers, what do you propose? Have them take off from the field, and then? They will need 5 minutes to climb at least, by which time the match is already ending. If you cant look up once in a while and see a giant bomber like a Pe-8 coming towards you, then its kinda on you.

The question i would rather ask is, when are they going to increase the spawn altitude?
Add a second spawn at higher altitude, something like 15k ft. Maybe at 30-25km away, so you cant just instantly start spamming Russian missiles.

Especially with new AA, you need altitude and speed if you want to do anything.

And here is the other problem. With the new GNSS feature on the Kh-38MT, even the airfield doesnt matter. You can literally just throw them as you take off and then just instantly land again, while every other nation other than russia is going to get punished for nothing.

If anything the Airfield spawns on are just annoying.

@ULQ_LOVER killed zero people. He spawned a reserve tank, rushed A point and was bombing the enemy team while they were still getting into position.

Notice all the SPAA he kills, too. SPAA which had zero chances against an F4U-4B flown properly (high altitude, high speed, high angle dives and very high speed unloaded extension.)

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You should spawn on airfield regardless. It’s stupid that people get to slam AGMs from spawn and then hide around the airfield.

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the worst part is that you can still spawn in air but you need to choose it manually so I don’t understand the point of doing this

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Man, don’t force me to take off with Pe-2 or He111 or other bombers from all BR spread just because people shoot ATGM on one (1) top BR.

And how is an airfield spawn going to fix this?

Its the same problem as top tier has with Kh-38 cas

They have to increase the spawn points needed for heavy weapons

This here is an entirely seperate issue

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