it fired his right missile like 10secs after i destroyed his left missile and breech, there’s literally no way he could “repair” his breech in that time, the fastest repair with Ace crew is 20secs.
probably related to this
yeah but the breech was completely out (i fired a 115mm APFSDS with ~400mm of pen, no way that can’t annihilate a weak breech like the M901’s one), how is it able of firing without repairing? when my IT-1’s breech is out, i can’t launch my missile no matter if it was already loaded.
As mentioned, it’s the “stock” part coming into effect, without the parts modification unlocked it functions a bit strangely
A vehicle that doesn’t have parts unlocked has to go trough the whole “waiting for repairs” thing where you need a teammates help to actually fix it
however if they just wait it out, after not getting any help, the way gaijin has made it is that you’re still able to use the affected module but at reduced performance, like without a turret ring you can’t turn it, but as a stock being unable to repair, it would let you turn but at a very slow speed, even tho it’s still “destroyed”
For cannons it will simply lead to a “missfire” but ATGM launchers seems to be able to somewhat bypass that issue
So the launcher is broken by all means, but as long as they’ve already gone trough the repair requests earlier, they seem to have a free pass to any future hits to the launcher which would let them shoot even if it’s blacked out
u still don’t understand.
it fired it’s 2nd missile 10secs after i destroyed his breech, i got my autoloader broken in my T-72B3 “Arena” without parts, and it takes around 30secs to fix it without parts and not asking a teammate for help (whatever it fixes automatically to the 100% of it’s durability like nothing happened).
@rainy2000
What do you think about this ?
I’d say that Arena has same stats as 90A considering it has 1m more games played.

I usually don’t like comparing event vehicles to tech tree vehicles because the demographic of each data set may be quite different (just like comparing American M1A2 SEP’s and Chinese M1A2T’s performance despite being effectively the same vehicle). Anyone can get the T-72B3 Arena but only those that grinded all of USSR can play the T-90A.
The difference in sample size is noticable but I don’t think the T-90A’s is small enough to have good players affect its stats too drastically.
It seems like it’s doing fine at 11.0.
I wouldn’t say it should go to 11.3.
True. but many USSR players have grinded it as well.
Yeah, those OTPs are definitely a side grade of each other.
bro, just aim for the LFP, it’s not that hard🙏
Can’t really say what the proportions are though.
Agreed.
bro, just aim for the turret ring, it’s not that hard 🙏
skill issue, it’s balanced at 11.0.
i have been playing with it and it’s the most 50:50 tank in the world, it’s good where it is.
skill issue, it’s balanced at 10.7.
which tank
M1 Abrams


- u don’t have a single T-72, nor the T-72B3 “Arena” u’re complaining about
- u have insane stats, there’s no way a player as good as u is coping for a russian tank. the only thing u didn’t say till now is “russian bias”.
What I’m trying to say is that it’s not as clear cut as ‘just shoot LFP lol’.
There’s a lot of other factors that make a vehicle good.
Just like how Abrams isn’t only ‘just shoot turret ring lol’.
It’s why the Arena is fine being 0.3 BR higher than 10.7 Abrams despite Abrams being better suited in most 1v1 engagements.
yeah nvm i got confused with the main person who made this topic, i knew i was missing something from the one who was actually coping about the T-72B3 “Arena” that i wasn’t catching and thought it was u.
pls forgive me for my actions, gentleman



