BRMs are inconsistent at best, which is why people tend to contact Technical Moderators here, so they can review the documents and make an internal report about it.
Source based means that they won’t just go around and fiddle with the reload whenever they want, unlike on manually loaded tanks where reload speeds tend to jump all over the place.
You can’t know that.
Your side is always much weaker than your front.
Well, T58 needs to lose quite a bit of it’s strengths in order to be balanced.
Reload is tied to your every shot, moving your barrel up and down isn’t.
4.5s reload vs 4s reload is much more impactful than 4.5 degrees of vertical traverse vs 4 degrees.
That wasn’t from 155 mm it was from a Russian 122mm and 9.0 is filled with better heat and apfds but with better capabilities like composite armor in general it’s filled with more modern mbts then what you can find 8.3-8.7 witch can affect the friendly team of t58 as it would be useless
T58 is a monster to kill 1v1. However, it’s still definitely possible similar to the other tanks. It’s armor is easily penetrable for its BR. you can disable it easily if you get the drop on it or even kill it. It’s definitely one of the harder tanks to kill but not impossible.
Often? Is it common everytime? I think all tanks at one point or another have eaten one shot shells where no damage is done. I took it to the analysis board and just shot its weak spots.
No it shouldn’t it would be terrible to the team mates at 9.0 everything in 9.0 moves faster/rotate faster plus most tank have stab/laser range finder/apfds/nvds honestly yall just need to learn to treat like a king tiger 2 and shoot the barrel out
I love how a whole bunch of the people who defend this thing the hardest barely go positive or actually go negative in most of the tanks they play, yet they have around a 2 K/D in the T58.
Yes, but then the BR of the Object should also be increased, since it’s a tank that creates imbalance in BR 9.0, and that decides matches.
I believe that, to a large extent, the disastrous balancing of this game is the fault of the developers themselves and their obsession with CQC maps. Maps of, for example, 4km x 4km would offer infinitely more tactical options, giving even tanks with disadvantages a chance to do something, thanks to the player’s pure skill, and not simply because of the CQC map meta.