T32 moved to 7.0 and T32e1 moved to 7.3

Are you unironically saying that a Panzer IV F2 or H is equal to a 76mm M4A1?

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Any hard limits just leads to certain vehicles being stuck in a perma uptier/downtier.

We just need decompression. The T-55AM-1 and similar tanks should not be facing 7.7s, but they shouldn’t be going to 9.0 either.

Idk I was kind of grasping at straws with that one, 2s38 and HSTVL one still stands though

HSTVL is the fastest tank in the game with a gun that performs 20% better than the other in penetration.
Further statements would warrant us going to a different topic to discuss it.

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The T32s are a prime victim of BR compression

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They just need a reload buff. The only thing that kills their ability to fight at their current br is the reload.

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7.7s mostly🐶💩, like Caernarvon despite having full stab, the hull is crap, even panther can frontally pen the lower plates lol and most importantly the apds shatters and non-penning 3 out of 5 shots just because, certain angle bro. And the zoom is crap too like long-range the lines in your sight is often thicker than the enemy tank lol

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you mean the BRs… they were originally at?

It was all good and games until you mentioned the elefant in the middle of the room.

once again this skill issue thread. T32 is one of the best heavy tanks in game. It has amazing all round mobility for a heavy, great gun with decent reload and amazing armor with small and low placed weakspots that can shrug off some of the early apds/apfsds rounds. Decompression also helped it a lot in recent times, plenty of old 7.3 are now 8.0s

You are basically asking to be handholded in order to get nukes.

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The other day I witnessed these two guys while watching server replay, T32E1 and the Ho Ri who meet each other in Advance to the Rhine, both shot at each other for three minutes straight and both couldn’t deal damage past the broken barrel and tracks. This is one of the funniest shit I’ve ever seen.

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No I want a tank with roughly equal stats (often actually worse stats) to a tiger 2 H to not be 7.7 where it has to fight the tanks I listed above. In what world should a T32e1 have to fight a T55am-1.
Also


If you have an issue with my skill then look at this
Win rate: 42%
Average place on scoreboard: top 30%
Average k/d: 0.8
I’d say I have average skill (maybe a bit below average) but then again I only have about 650 hours of playtime.

T32 gets better all round mobility, depression, 50 cal and armor without huge gaping hole at the front of the turret that leads to the ammo rack, like KT has. Turret of T32 is almost inpenetrable frontally which (together with -10 depression and great reverse) makes for a great hull down potential.

full uptiers mean nothing as every 7.7 tank will struggle against every 8.7 tank.

thos pics mean nth to the topic either

So you literally admitted that teams with you are losing much often than winning. And KD below one is bad. It is no shame tho as it can get better, but you need to learn instead of proposing unneccessary changes.

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Yeah this thread was kind of a mistake, I guess just a big case of skill issue. Its really just that I was playing my 7.7 lineup and got pissed about how I was doing in the T32e1.

Thats pretty much what im saying

Oh for the love of god can people please stop quantifying tanks by “just go hull down lmao” every single tank in the game gets better when it’s hull is not exposed this is obvious and not a boon, to that same end, the T32 can easily be penned in it’s turret ring by forcing the shot trap under the mantlet from the front, which causes the round to bounce down into the hull, or you can just toss a HE round into the driver or machine gunner hatch and call it a day. You can just flat out toss HE across most of the mantlet edge as the roof armor of that compartment is not enough to stop HE with a usable volume.

To that same end, the KT’s turret face is not a “easy” weak point, its flat out the only weakpoint frontally to the KT once gaijin volumetriced the MG port.

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Except for the part where the T32 has more than 100mm more armor on the turret, making it completely protected against AP or APHE rounds.

These discussions are kinda pointless since BRs are based on player performance and so far neither T32 had any issues that made them less competetive at their current BRs compared to other vehicles.

The T32 has very good armor and quite good mobility, for a heavy tank. It lacks in armor penetration and reload but has good traverse speed and gun depression.

literally not what I said, reread if you have problems understanding

no, if the turret is much easier to pen then hull then no

lol yeah try to trapshot moving, shaking its barrel T32. I would like to see that on the video if you say it is so easy.

it is easy, huge, on top of a tank, always visible, penned by almost any cannon and 80% of the times leads to one shot kill. 20% is turret being unusable for another minute.

your KD on T32 is even worse than op’s, not much of a suprise really.

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image
Sure my guy, you totally did not bring up hull down gameplay just because it exists.

  • reduces the volume of the vehicle that can be hit
    “its not a boon”

There is no reason to go hull down in something like say the T28 or T29 by your measure as it’s roof is it’s only weakpoint to non-HEAT rounds, yet, doing so protects certain things that you might know of and prevents a IED moment.

Skill issue

Tell me, where else can you front pen a KT with M82, I’d love to know.

This is a rhetorical question if you were wondering.

Yawn stat shaming again, here I thought you had an argument.

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well, you still dont understand what I was saying

if your tank has well armored hull and weaker turret it makes no difference, people will always shoot your turret. T29 has weaker hull than turret and T28 has no turret at all so that argument is invalid.

surely :) cope much?

almost is a foreign word I know, and that is a shell not cannon lol