Since we are on the topic of hard kill APS , first of all worth noting that Iron Fist in WT can even block Yamato main caliber rounds ( can’t be bothered to find the video but it exists ), so it should not be taken as a refence since it is COMICALLY overperforming in the game . Can’t stress that enough.
Realistically speaking there is no hard kill APS be it in active service or in developpment that can fully stop an 120/125/140/152mm APFSDS penetrator. Best a hard kill APS can do is degrade the penetrator peformance either by blunting the penetrator , bending the penetrator or inducing yaw to the penetrator ( or a combination of those ) before it enters contant with ERA or the main array and this can lead to double digit percentage of penetration lost depending the circumstances. But it will never be able to completely stop it , even 3BM22 type of penetrators ( read old designs ) still have residual penetration so you can imagine how it goes for modern longrod penetrators .
Now with this in mind not all hard kill APS are created equal in that regard. Much like ERA packages can be optimised for either KE or CE threats same goes for APS . Some APS ( like Iron Fist , Trophy , Arena/M ) use interceptors that work on the buckshot principle and are thus more optimised towards ‘‘light skin’’ threats like RPG , ATGM , HE/HEAT. Other APS ( Afghanit comes first in mind ) use EFP interceptors that work on the slug principle and are thus more optimised towards heavy KE threats like APFSDS ( since they have all the the mass concentrated on one point they can better induce yaw , bend or blunt a KE projectile compared to the buckshot principle ).
As stated above Iron Fist interceptors work on the buckshot principle so they are not optimised towards APFSDS ( let alone completely stoping them ). Elbit Systems has only shown testing against unspecified ‘‘120mm KE’’ which from the looks of it could be PELE type of KE round ( soft core APFSDS ) and the video cuts too early to make any assesment of the results. Arena-M is on the same boat , it’s not optimised for APFSDS.
To be fair that is not a bad thing for either system since most threats in the modern battlefield are by vast majority CE threats , KE threats are marginal .
I’m well aware of the residual penetration of APS post-interdicting an APFSDS-T and only say “stop” due to the fact that 9/10 times you survive the round but Arena-M has not been officially stated to stop/slow APFSDS-T in any regard while Iron-Fist has been officially stated with the ability to intercept APFSDS-T. There’s no public information on its intercept speed (or max velocity its onboard RADAR can observe/register the munition) either that’s the two differences I’m using for what it can do in-game. It’s likely going to be tapered to intercept in-game missiles as official information has it that its able to do just that (official specifications are classified ofc) and it will most likely not be able to do anything against APFSDS-T unless it’s at a very low velocity (as in APFSDS-T standards).
You definitely posted a good read though, I enjoyed it and it’s good for those who don’t know much about APS and its ability to intercept. I also apologize if I comes across as condescending, I’m really not trying to be.
Oh yeah my post was more meant for the general public reading this topic , not aimed at anybody but i used that particular quote of yours as a start point .
As far as im aware yes, no official specification has been given on Arena-M so hard to tell what min and max interception speeds are , that is most likely classified. But yeah i agree with the conclusion that Arena-M be it in the game or IRL will be tapered towards ATGMs and maybe HE/HEAT but that last part remains doubtfull .
I get what you are trying to infer in regards to Iron Fist and Arena-M. My argument is just that purely based on the interceptor working principle i can say with high confidence that neither Arena-M nor Iron Fist are particularly optimised for APFSDS even if Iron Fist radar has the technical capability to intercept APFSDS and has been advertised as such. Could be wrong but from what i’ve seen i doubt .
I strongly disagree with that statement. My experience with all the T-72s in the game has been really good and it really just comes down to knowing how to play them. The B3 is an excellent vehicle, and the fact that we’re getting another version with Arena APS is a fantastic addition. Having said that, it’s definitely not an irrelevant MBT.
I personally prefer T-72/90 over T-80 due to better survivability so for me its great addition. But I am arcade player so there are some differences in play style.
T-80s are overall better, if you can perform in the T-72s, you will most likely perform even better with T-80s. Do you happen to use multiple accounts? because your record says all your T-72s still in stock form lol
Most likely lucky, I also got 8 kills in my first match in TTD with stock HEATFS, it was 130sp partial downtier, and enemy are a bunch of BMPs, the nuke icon even shows up
I usually play at my buddy’s place since he’s always hooked on the game. Most of the time I’m playing lower tiers on my shit, but whenever I do use the T-72s, I’ve never had a problem with them.
Now that the t-72b3a is coming to war thunder, why not also add the t-90m with arena-m in the future? Also the vehicle being 12.0 is kind of a downer 😔
Wouldn’t be surprised. Still, also, would love the actual T-72B3A (the one with Relikt ERA in hull), preferably as a module
Also airborn ordinance. Although those more angle sensitive - Arena-M’s +100 degree should cover this nicely
Edit: Whoops, correction, vertical is -20/+40
It should I think. At least per game logic if speed allows. At very least I know GL6 (the APS of VT-5) can intercept Kh-38 (I know it anecdotal, but I did survive the few times those things were raining)
Full 360 in 4 sectors with 3 uses per sector
Edit: just adding the picture from dev-stream