Your staunch focus on the LFP is irrelevant to my initial statement on the matter of resistance, goalpost shift all you want, having a single component of your vehicle resist a round does not make a resistant vehicle.
See above damage statement
The only non-pennable part of the breach is the mantlet hole itself and a line of armor across the MG port and gunner’s optic.
That is anything but “Anything to the left/right of the breech is a non-pen. A large part of the breech is a non-pen.” And yes, I have already stated that the turret cheeks are a bounce, fancy that.
See above as I have already explained this to you ad nauseum but of course you choose to deflect the reality of the situaiton.
Cool, irrelevant to the situation.
And I will be here when you have an actual rational argument to level.
T-55AMD-1 is so far my favorite MBT in War Thunder and it is almost because the Chemical ammunition like 3BK17M and BR-412D, I barely uses 3BM25 since the damage is terrible and it is sometimes bad at penetration like you mentioned M60’s LFP (but something we should know is the LFP on this chassis is so far the thickest part, UFP has less armor thickness but at more sloped angle).
And still,
Don’t really matter uptiers or downtiers, I always take BR-412D or 3BK17M against highly armored targets, rarely 3BM25,
The only vehicle that I really use 3BM25 is the Object 685 since it has a 6,0s auto loader so the damage at all doesn’t really matter in such high fire rate for a tank its BR.
But just to note, It’s all my opinion about the vehicle. I mentioned AMD-1 but this applies to AM-1.
It’s russian so some terminally ill butthurt retard has to be seething about everything russian related. Media told him to or something. It’s inorganic at this point and tiresome
I don’t need to mention the more than half-dozen 10.0s that 3BM25 flat out cannot have a chance of fragging from the front that DM23 has a chance of dealing with.
And note that there’s no limit to how many 9.3s can be in a match against T-55AM-1.
The T-55M is actually really good, as it has a much, much better round. The Soviet T-55s use steel rod darts that shatter all the time and deal pretty poor damage, but the tungsten dart on the T-55M is great, it deals amazing damage and has good pen even at angles. Between the two I’d prefer the T-55M for uptiers and the T-55AM only for full downtiers
T-72M1, T-72A, T-64A, XM-1 (chrysler), Merkava Mk.1, STRV-103A, STRV-103C have good coverage vs BM25 as well, and the Chieftain mk.9 and MBT/KPZ-70 are protected across their turret face but not their hulls.
115mm doesn’t mean much when the round it uses is only slightly better. No access to ATGMs. Turret armour is slightly better, like you say, but no chemical protection, and .5 second slower reload time.
T-62 is decent but there’s a good reason why relatively nobody plays it. There are definitely better options.
The Object 122 is basically a T-62 with a 120mm (with pretty much the same rounds), a 1.2s longer reload time, but gets access to 4 ATGMs, which can be independently fired from the gun. I would personally take the Object 122 over the T-62 any day.
The MBT-70s retains a similar amount of penetratable volume as the M60s.
In the case of the chieftains, do you happen to mean the 3, 5 and mk 10, there is no mark 9 in game.
They are all rather similar with the 10’s applique correcting turret spots present on the 3 and 5.
The Markava Mk.1 is quite penetratable across a majority of it’s volume.
The 103C and A are still penetratable across a large chunk of their volume.
In the case of the T-72s I have agreed with that above, I seldom see them in game thus forgot they exist. They share the same amount of protection as the 64B and A against 25.
The XM-1C is frankly the easiest of the bunch overall to pen, its almost the entire volume of the tank bar a few strips.
This tool only applies for perfect conditions, shooter and target speed, connection, exact distance, so I question, is this accurate for this discussion?
The protection map isn’t very informative or accurate. As an example, the green areas on the Merkava hull just knock out the engine and don’t kill any crew, and on the STRVs the green areas just bounce the round.