Support for a No CAS Game option for GRB Poll

You mean the new game mode we are focusing on and hoping to create?

You maybe right but Naval didn’t exist back then neither did half the nations we have today.
We did not have a Night game opt in opt out and we did not have a Nation starting at 6BR.
Why focus on the past when we are talking about the future?

Maybe not

Im on your side 😉

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Makes sense, current “Ground Battle” is really just Mixed Battle

So many SPAAs are also being used as IFVs if it has cannons and pretty much all of them can take out light vehicles using the missiles that they would still be brough in

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You are correct I completely misread your post and I apologise :)

CAS is just to powerfull to stay in current state period. Same applies to Helis , they need to do something , either increase SP x2 , or nerf it artificially to balance it. Or give us REAL SPAA`s that one SPAA can cover huge areas it automatic fire controll , and its actually terminal threat to planes. Here its pure garbage.

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I’m not sure who it was that mentioned this, I think it was @ULQ_LOVER
Taking one tank, capping and then taking Lancaster or Pe-8

I was watching dollarplays’ latest vid with TOG and what do you know…
He died to allied bomber TWICE in same battle

The issue checks out. Cap with tank, get a plane and annihilate half of enemy and your team
Problem? Nah, not at all

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For bombers, You need to cap one point and then get an assist/kill or other cap. Works with some hits.

For fighters with load it is 1 cap.

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Not sure if they did any other kills
But the cap is there

Personally, CAS can stay, the only time i find myself revenged bomb is when i dont change position after getting a few kills, this game requires moving position.

I do agree with a raised SP cost for CAS though.

CAS would stay but just not in the new version of GRB.Anybody who still wanted to fly in GRB still could.
This would stop people nerfing CAS in GRB.

Trouble is for a miserable line up like the UK you need CAS to have any fun in WW2.Take a fast moving item ,capture a point and hope to get a plane.Only works in some maps but it makes playing UK bearable to a degree.Then you have to get the bomber to the place and hope somebody is home and you don’t kill your own.I will admit the grand slam bomb for the Lancaster has no place in CAS really .PE8 is big enough and that could be op.
That is exactly why I don’t want to lose CAS in GRB but also want to make a place where those who are sick of CAS either long term or short can get away from it or take a break from it.

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I get revenge bombed frequently even by relocating. A pilot with good awareness will know that realistically there aren’t many places you could have moved to in the intervening time, and besides, some vehicles are far less capable of relocating than others.

But I’m fine with this since I try to take the game as it comes. Ping air to the team. Engage with mg or main gun where possible. Trying to learn SPAA. Eventually I’ll learn to fly so that I can do CAP.

I do this, because the gamemode requires it. It does not affect my opinion that there is a CAS balance problem. One that shouldn’t be addressed by nerfing planes, which worsens the experience for pilots in all modes.

The issue with CAS can be summarised like this:

  1. it’s a kill streak power up that can be obtained at a low-ish cost: cap and fly. The team that gets in the air first has usually an advantage unless they leave their ground side completely depleted.

  2. you can be a mediocre tanker and a great flyer, and dominate the mode. This actually does remove an element of competition from the match, rather than add to it.

  3. there is a clear path to spawn in air, the power up mentioned in point 1. There is no clear path to spawn in SPAA. If you spawn in one first, you’ll get bored for the first 5 minutes. If you spawn in one after your first death, chances are you were just revenge bombed anyway. In terms of game design, the lack of interactivity in that context is frustrating.

  4. not only there is no clear path to spawning in SPAA, sometimes it can be a catch 22. Do you spawn SPAA and clear the skies, while your team may be losing on the ground? Or do you go back out there to try and win, at the risk of getting bombed? Many times I died and regretted not spawning SPAA, other times I spawned SPAA and regretted it once we lost.

  5. Even if you take SPAA at face value as a counter, there are critical game design flaws to it. Many players find it not fun to play. I actually kinda like it, but that’s not the point. Game design 101. If the players find it unfun, blaming them is useless. It’s the developer’s responsibility to make the game fun to play.

Additional game design flaws include lack of tutorials, lack of dedicated sights, lack of AA options in many lineups and BRs.

  1. positional advantage. Because of the way mouse control flight is implemented in WT (one of the many reasons behind its success as a game), planes have a much higher ceiling of precision and usability compared to ground vehicles, especially compared to SPAA.

I would like you to consider the fact that planes are the only type of vehicle you need to earn SP for at the beginning. Not so SPAA. There is a reason for that. Anyone who says unironically that SPAA is as impactful to a match as a plane, should ask themselves why planes cost ten times the SP of SPAA.

Not all players can use that potential to the fullest, but that’s another story.

I like combined arms. I would like to see a solution that makes everybody happy, and makes every type of vehicle meaningful. But I am also open to the additional mode solution, in which we create two different metas for combined GRB and tank only GRB. I know for a fact I would play both.

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I really don’t think GJN are open to this idea. It will make the queue for everyone longer. If they refuse to use smaller BR gaps (0.7 instead of 1.0 has been proposed many times,) because of longer queue times, they certainly aren’t going to split the playerbase into another two different ground modes.

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It’s certainly a valid point you make and one would have to be inside in the know to be really sure either way.They did the Children of Arachis thing a while ago and I noticed no real problem with waiting times.I haven’t noticed any difference since Naval was introduced.Then we have side games like Arachis and Naval running together and no real delay in waiting.

There is sense in what you say and I’m certainly not in a position to jump all over it.
The reason I think it is of a big importance is the sheer numbers of complaints regarding CAS either at the BR I play or in the higher tiers where there are helicopters.

I am like anybody else, I love getting kills but hate getting killed but I am against nerfing things that I don’t like simply because I often end up liking them.CAS being a fine example.

Air has it’s own game to keep flyers happy ,Naval has its own game for ship enthusiasts, Tank fans do not.That is quite an issue if you think about it.

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In the meantime the vast majority are just gamers and the forum is for the enthusiasts mainly. If you take it another step in thought. I think Gaijin probably know this.

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That new Dollarplays video looked hard to make. He even had to take a break he got bombed so much.

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I think the new Maus one he did was even worse from the looks of it

“wah wah I need unbalanced mechanic in order to be able to do something in war thunder”

Do we really need to use that arguments?

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yeah its pretty unbalanced how a pantsir can target anything as soon as it spawns and shoot it down with no warning, even despit all but the hardest manuvers.

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That is why people were able to do it and there are videos showing it, right.

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