Yes, they have been introduced a few weeks ago when they change the BR for attack plane in GRB. It’s sad that they give the missile now when they have claim that the plane can’t take them at first.
Yes, it is regrettable that it took so long to recognize that this missile was legitimate on this plane.
Next step, the Magic 2 missile…and may also be the Damocles pod…😅….in few years….😢
And maybe in 10 years the Exocet, there is still some hope
Will there any attempt to fix Super Etendard (and also Etendard IVM) combat flap bug? It’s still persisted since its introduction, and yet Gaijin haven’t made a move to fix it.
What’s the bug ?
Hopefully never. I don’t want an 11.3 Super Etendard. At least not the one currently in game.
When you turn in speed around 1000-1100 km/h with combat flap, at it initial turn it can pull much harder then all of sudden your aircraft is bricking and cannot turn unless you turn off the combat flaps again. It’s been 7 months since the bug report, but it still open yet as it never been investigated by the devs.
https://community.gaijin.net/issues/p/warthunder/i/cDyg64W48qrO
Yeah I saw that, it’s a bit of weird bug but it isn’t as weird as the plane nor automatically opening the slats
On the Super-Etendard, the consideration of bugs is very random or even non-existent. As for their correction, it is unfortunately not at all a priority for developers ☹️
Do you know any moderator that can be mentioned to help follow up this bug so the dev can investigate it?
Gunjob may help
I know he is not a Aircrafts specialists, but Wareta is quite active when it comes to French reports
Hello @Gunjob can you investigate this? It’s been a months since of Etendard IVM and Super Etendard Combat Flaps still bugging up until today.
also this from december never came to live if it was ever on dev for some reason.
As for instructor issue like on SEM with flaps or Vautour 2N Late is really weird nothing in their flight model files say they should become a brick compared to not bricked parts so no idea what causes that except some error in instructor code.
Theres a lot of french reports sitting in limbo but instructor bricking the plane when u put combat flaps on should be rather high priority since it affects gameplay obviously sadly resources are limited and some bugs need to be put back. Sadly report site works really badly for old reports you are better off making a new report and not in english to be passed on sometimes.
In don’t know about the real aircraft but in game the combat flaps cause the aircraft to compress badly when it’s approaching it’s top speed.
At lower speeds they do what they should.
If memory serves that has been the case since introduction for Étendard and Super Étendard both.
Well, they probably wouldn’t read this thread because this thread is literally dead town lmao.
Hey, guys, I’m new to the Super Etendard and have a couple questions about its radar.
What is it even supposed to be in the game?
The scan modes barely ever detect any air targets. I used to be able to (sometimes) spot air targets, even once spotted and tracked a couple of enemies ~70 km away near the deck (maybe it was a ground vehicle?), but now it practically never detects anything.
The ACM is quite strong for a (seemingly implemented as) pulse radar. Locks and tracks really well, even at low alt. Can lock outside of the 19km scale (though above 25km it can lock but can’t track, sometimes). Gets easily distracted by chaff.
One match, recently, I finally saw some targets on the radar screen, but they turned out to be the boats (it was Spain). I was able to lock and track them. So it seemed that it was a radar with some ground modes, but when I tried to spot targets in a test drive, it didn’t see any. I tried it on the moving tanks too (if it was implemented as GMTI), but it didn’t see them. So maybe it is only supposed to see targets on the water surface?
What even is this thing supposed to be? I did a quick search, and it is says it is a PESA radar IRL, with some air to air and air to ground modes, and a fairly modern one at that, at least comparing to its current capabilities and other radars at the BR. Can it do some of what it should in the game?
Hi
To answer your question, you should first know that the radar is rather poorly modeled. The Anemone’s main role is ship detection/track to allow the Super Etendard to use its Exocet missile (unfortunately absent from the game). Currently, the main operating mode allows to detect and track naval targets and, as you said, planes taking off (for a reason that escapes me), the only air-to-air operating mode modeled is the ACM which works correctly. These two modes correspond to radar modes to which the aircraft had access IRL.
As indicated in the bug report below, the radar currently lacks a TWS mode for naval targets and a search mode for aerial targets. These modes are those for which sources have been found and which could be added in game (the bug report was accepted then put back on hold 1 year ago so we unfortunately have to wait). According to some other sources the radar should also have a TWS mode for aerial targets but none of these sources are reliable
https://community.gaijin.net/issues/p/warthunder/i/I9sKafEmD72g
I also want to point out that some radar capabilities will change in the next update, these changes were found in the game files (credit gszaby99)
Yeah, looked at the datamine and that change will do practically nothing (a slightly wider or taller ACM box with slightly longer range, which already is very long for the BR).
There are only 3 signals: surfaceSearch
, surfaceTrack
, and track
. So it seems the two search mode are for air to ground, while ACM for air to air. Weird that there is no indication in the name of the modes or in X-Ray that the search modes are for surface targets.
Actually, I don’t quite remember if they were planes, but there were not at the airfield. Could have been a tank column or something. But I have also sometimes been able to detect and track flying air targets in the test flight and in the game. For reference, search mode has both tanks and ships set as possible targets, but not aircraft:
Also, shouldn’t it get gun/rocket/bomb CCIP? I would expect it to have that, considering it is a relatively modern aircraft, but I don’t really know anything about.