Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 2)

I stopped playing my Rafale on air rb long ago, couple days ago I gave another chance but I instantly remembered why I stopped playing in the first place despite bein my favorite Delta Canard.

Even J10C offers much more fun at same br despite bein inferior plane in most ways due to gaijin.

Originally i was about to get trough French tree because i also like how Rafale looks, but then it was superbuffed to the point of being owerpowered so instead i picked italy.

Problem was they added such an advanced version it made everything else subpar.

Gaijin should’ve added F2 version first with PESA radar and 6 missiles.

F3 should’ve been added with this uptade in its current form.

and most certainly not at 14.3, december stuff should be at much higher br

Agree

Dude I was so confused, I thought you meant the Mitsubishi F-2 not the Rafale C F.2

Haha.

No worries, since NATO like to use same designations confusion can be happen from time to time.

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Sm2

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There is a Morgan livery used by Pixy for Su-27S, shame no version for Su-30SM exists, would delete borders for that

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bro had no idea what was coming for him, its kinda peak

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Can’t believe it tracked through the cloud

There probably wasn’t actually a cloud there on the server. After all, clouds are slightly different for everyone in the match lmao.

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Client side clouds because gaijin is absolutely amazing. Totally won’t mess up spotting and IR/TV missiles homing

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Bit silly you don’t need to switch to IRST mode to use the missile. Gaijin does know the seeker itself doesn’t have a 20km lock on range?

Why would you need to switch to IRST mode to fire the missile?

Also in real life the 36T seeker on the R-27T/ET supposedly has a lock range of 16-18 km head on and 60-70 km tail on against an F-15.

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IRST would lock it on to the particular target. If that seeker has that range surely any other ambient heat sources would attract the seeker. We have a group of 4 F-15s and you shoot that missile there is no guarantee over 70km it would hit the one you have shot it at? And if you have friendlies in the area how do you prevent it from going after another Flanker in front of your target?

Again in DCS you use/can use the IRST system to queue the R-27ET

As would the radar (which he was using). All the IRST does is give the seeker an azimuth & elevation angle to point at before launch. The radar can provide that same information.

Not really sure what you are trying to argue here? Multiple primary sources state those are the lock ranges. And the the missile will run out of energy way before it reaches a 70 km rear aspect target anyway, so it’s kind of academic.

Same goes for literally any other IR missile?

you can use the IRST in dcs to queue the r27r/er

So in game this system is modelled with LOAL?
Does it have a DL? Whats to stop the target moving out of the seeker gimble over these kind of distances?

What range does the IRCCM kick in at?

It can