[poll type=regular results=always chartType=bar]
[Would you like to see this in-game?]
- Yes
- No
[/poll]# Suggestion: Random Shell Deviation for WWII Tanks in Simulator Battles
Description
I would like to suggest introducing a random shell deviation mechanic inspired by War Thunder Mobile into the PC version of War Thunder.
When firing a tank gun, a shell would have a small chance of deviating from the exact aiming point. The deviation could occur to the left, right, up, or down.
Proposed Features
- Game mode: Simulator Battles only.
- Vehicles: Tanks from the World War II period only.
- Random deviation: Shells would not always land exactly at the aiming point.
- Distance: Deviation would become more noticeable at longer ranges.
- Firing conditions: The deviation could be influenced by factors such as distance and whether the tank is moving or stationary.
- Balance: The deviation should remain limited so that aiming skill remains important.
Reason for This Suggestion
I believe this mechanic could make tank combat in Simulator Battles more immersive and less predictable. It could add another layer of realism, especially during long-range engagements, without changing the experience for players in other game modes.
Since a similar mechanic exists in War Thunder Mobile, I believe it would be worth testing in the PC version of War Thunder.
Thank you for considering my suggestion!