With the recent additions such as SLM and other updates, I’ve been considering a potential solution to help reduce or mitigate the prevalence of CAS (Close Air Support).
One idea is to introduce a new achievement or badge called “Saviour of CAS”. This badge would be awarded—along with bonus credits—when a player successfully eliminates an aircraft (or helicopter) carrying offensive payloads such as bombs, ATGMs, or GBUs.
By recognizing and rewarding effective anti-air (AA) play in this way, it could encourage more players to actively spawn and engage as AA units. Ultimately, this could contribute to a more balanced gameplay experience by naturally countering excessive CAS dominance.
SLM is getting out of control.
Right now, if 3 or 4 players spawn SLMs at once, flying becomes nearly impossible. You barely leave the runway and you’re already locked or shot down. Even if you use terrain, fly low, pop flares, or play smart, it doesn’t matter—it’s just too much to deal with.
It’s actually really hard to fly in this environment, and it’s taking the fun out of playing aircraft.
Because of that, I think there should be a limit of 2 SLMs per team. That way, they’re still effective at stopping CAS, but they don’t completely shut down the air side of the game.
since i do know that Gaijin has moved the airfeild a lillte longer away but still it cant be that the slm can kill you when just landed/spawned.
( I HAVE CREATED A NEW ONE SINCE I POSTED IN WRONG AREAS IN THE FORUMS AND THE FRIST ONE GOT CLOSED )