Suggestion for Reworking Boosters in War Thunder

Because that’s how the booster activation is designed…

I challenge you to find ANY other game other than that, that actually does post-match activations, because I don’t think anyone else does, so the ‘games’ don’t exist.

I don’t think that’s even accurate, considering the games are remarkably different and we are of the better end of it…

Because it’s a simplistic ‘I only want to win’ solution.

Again, give me even a single other game that allows post-match activation of boosters.

Maybe you’re in the wrong place to be calling them superior, as quite frankly, they are inferior in my books.

You are quite literally performing some of the most complex mental gymnastics to justify current booster function.

I couldn’t care less about your opinion, especially because I know quite well the majority of internet argumenters have no intention on changing their stance. I argue to disassemble stances that are wrong, like yours. Not to prove anything to you, but to show others who may have agreed with you the folly of your ideas.

Pre-match boosters are so psychologically detrimental that myths about “guaranteed uptiers” and “increased probability of ghost shell/volumetric/cheaters on enemy team” have popped up about them. None of these are true, yet the myths will persist forever unless boosters are changed for the better.

“Boosters must stay the same because that’s how they were introduced” is bad logic. Should we revert Ground battles to allow loaded CAS aircraft as a first spawn, because that is how the mode was introduced? How about making Bomber gunners back into pro snipers and buffing their damage model to obscene levels, as that was the way they were introduced. Rockets and Bombs had a massive guaranteed radius to instantly kill any player vehicle on GRB release, so we should return to that system because it was how it began, right?

The suggestion this thread put forth is objectively superior for both the player (ignoring you, because you think the status quo must be perfect or else it wouldn’t be the status quo) and the developer. Additional revenue, and a reduction in player anxiety, with a stronger incentive to actually tryhard every match, in the event that one is outstanding and the result can be boosted for increased reward.

If you’re so obsessed with a pre-match activation economical bonus, then go and use GE/SL wagers. Those are quite literally a ‘self-imposed bet’ where the player tries to complete an additional objective multiple times through multiple matches.

I see WoT has been brought up, and their system is excellent for players. Not only do boosters get used often, but the players remain incentivized to perform well consistently. Healthy for the player, the game and the dev.

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Your word salad and accusations of me doing any sort of gymnastics after your utterance of whistling the Russian National Anthem, come to show you, as you are.

I’m merely holding an opinion, and your want to make my statement for me is actually bad faith.

Didn’t say that at all, but they are, as they are, because that’s what they are.

Because that’s how the booster activation is designed…

More like how it’s implemented.

I challenge you to find ANY other game other than that, that actually does post-match activations, because I don’t think anyone else does, so the ‘games’ don’t exist.

World of Tanks, World of Warships, World of Warplanes, Armored Warfare, etcetera

I don’t think that’s even accurate, considering the games are remarkably different and we are of the better end of it…

Player count (millions playing daily for WoT/WoWS/WoWP versus tens of thousands on a good day for WT) and battle count (10,000 minimum every minute or so on WoT/WoWS/WoWP versus a mere 2000 for WT) beg to differ. And by the way, those WoT/WoWS/WoWP stats are constant, 24/7/365. No matter the server.

Because it’s a simplistic ‘I only want to win’ solution.

Wrong, it will encourage people to play better so they can have their best boost. They’ll still lose, and take the L, but will only choose to boost the winning games. And best of all, no wasting boosters due to things that were not the player’s fault, such as being knocked out in the first ten seconds by spawning too low and hitting the ground or a tree before getting in control of the plane, which is what happened to some people in one of my lobbies today. If I’d had a rare booster on at the time and I’d wasted it due to this, I would not have been happy. Luckily, I was able to gain control of my planes before I hit the ground or a tree and crashed.

Again, give me even a single other game that allows post-match activation of boosters.

World of Tanks, World of Warplanes, World of Warships, and Armored Warfare are the ones that come to my mind right off the bat.

Maybe you’re in the wrong place to be calling them superior, as quite frankly, they are inferior in my books.

Again, see player count and games in play for all games in question to show you’re one-hundred percent wrong. These other games are vastly superior by multiple orders of magnitude.

I entirely disagree with all these suggestions. This system would make War Thunder much worse overall. (It also just sounds like you used ChatGPT or other AI to write it).
Let me explain:

You are asking for massive direct improvements to the rewards of boosters, not “reworking” them in a way that makes their rewards equal. This is simply a poorly disguised way of asking for free reward. Such free reward is not given without loss of profit by Gaijin; so, naturally such improvements will not come without a balanced negative. If booster expiry is removed for all boosters and they will be able to be applied AFTER the match, as well as having more “economy integration”, then boosters would undoubtedly be largely a monetized feature that would be very rare to obtain for free.
Also, many of your suggestions rather suggest your ignorance. (Almost like artificial “intelligence” wrote it…). For example, boosters are already purchasable for GE. Secondly, tournament boosters are already “earned through gameplay milestones or purchased”, like in the battlepass. Thirdly, tournament boosters are already unexpirable, although this is a minor point.

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3 of those are the same ‘one’, and are again, inferior.

And AW was a complete joke. (They also aren’t doing post-match activation, so you’ll have to cite where you think that is a thing…)

Why would getting a guaranteed decent reward not be a good thing for the player? God knows Gaijin is stingy enough with every other kind of reward. That’s exactly what players would like to see, rather than have the boosters wasted, often due to random decisions on team composition thanks to Gaijin.

Only a relatively small percentage of players are or want to be part of a squad. To many it’s just not convenient.

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3 of those are the same ‘one’, and are again, inferior.

One deals with ships, one deals with planes, one deals with tanks. Three different games, which War Thunder has combined into a single game. Same company though - Wargaming, Inc.

And your opinion is that they are inferior. Facts - such as current player count and concurrent batttles - show otherwise.

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Dude, if you can’t highlight where Armored warfare does post-match booster activation, then your entire throwout about ALL of WGs games having it, comes back to merely this one, as we play this one game so we don’t mess about with the ‘3’ they have.

That’s where your problem arises.

Nothing to do with ‘facts’, the game itself is just crappy.

Doesn’t excuse the success that squading itself does… Just FYI, we’re not talking about joining a squadron, just squading…

Armored Warfare has much the same booster mechanics as WoT and etcetera have, in that they give out plenty of Common and Uncommon boosters free, based on XP gains, login rewards, etcetera. They’re also separated into the various types of XP and credits.

You can purchase and activate them at any time in the garage/port/hangar, and they don’t expire.

Every battle you participate in, one gets used up and the next one gets activated automatically.

They also come in a variety of percentage points. It’s been a while since I played, but from what I recall common boosters give you something like a 200% increase in resources, uncommon gives you 500%, rare gives you 1,600%, and the event-only-reward Special-grade Boosters award a massive 3,500%.

Each resource type has a designated booster - and they have the same four resource types as we do, Commander XP, Free XP, Ship XP and Credits.

Our Free XP is known as Convertible XP, and our Credits are Silver Lions, but generally speaking War Thunder is already set up along similar lines. It shouldn’t be too hard for Gaijin to do a Wargaming-esque Booster rework.

Also, Armored Warfare is superb if you like story-based PvE games. Honestly they could have made it a cooperative game like Helldivers 2 or even a single-player game rather than World-of-Tanks-but-modern. Personally, I love it because that’s the type of game I enjoy the most: Pure PvE goodness.

Thing is, they don’t offer post-match activation…

So THANK YOU FOR COMING…

Expecting Gaijin to give you free rewards is unrealistic. Besides that, such “post-match application” turns the boosters from a possible reward that increases the player’s sense of risk and excitement to an expected reward that does not bring any such excitement. It is not surprising that such a blandly structured suggestion (which is not even an official suggestion) written using vague terms and wrong information is illogical.

They offer at-any-time activation.

I don’t think they do if they’re activatable in the hangar/frontscreen…

They do, and they give out lots of them. I had over three hundred common Boosters stockpiled from years of play when I got everything I wanted out of the game and quit.

So you should be able to at least show some footage of someone activating those boosters in an actual match, right?

Not just stacking a set to go one after the other, like a 10 match booster that we have here, right?

You should be able to select, which you want to fire, AFTER the match has happened, if the ‘Post match activation’ was accurate in any sort…

After all, that IS what my point was regarding and about.

I don’t see ANYWHERE on AWs site or gameplay saying this is possible.

See, you can’t highlight it…

I’m speaking of the three World of War Vehlcles games.

More information as well:

They have it so that any booster can be used in any mode. Whether that’s Co-Op or Randoms, Ranked battles, Clan battles, Event battles where you use your own ships… boosters apply to all.

Also, they’re not stingy with rewards either, not like Gaijin:

First login of the day? Booster.
First 2500 XP earned? Booster.
First 10000 XP earned? Booster.
First 25,000 XP earned? Booster.

All the above boosters are Common or Uncommon, and they come in packs of five or so. You can get three packs as potential rewards per XP reward, though only one five-pack is guaranteed.

This means you get 15 possible boosters just from playing the game, per XP milestone. It doesn’t even matter whether you win or lose the matches, as long as you are gaining XP you will earn the boosters.

Add in the five guaranteed boosters from the first right-out-of-the-gate login, and you wind up getting a total of 20 boosters minimum and 45 maximum, and all of the Common or Uncommon types. Remember too that the Common boosters give you a 200% increase in resources and uncommon gives you 500%, so not at all stingy.

In WT if you’re lucky and win, you might get a 300% booster and a backup, but only one. In any of WG’s games you get a minimum of five guaranteed 200% boosters just for participating, and a maximum of 15 500% boosters also just for participating.

Additionally, they don’t have the stupid 5% booster or 10% booster or 25% booster or 75% booster - those are near-worthless if you didn’t earn high enough to begin with. (What’s 10% of 10?)

On the Battle Pass you start to get the good stuff. They usually give out the commons or uncommons but the further in you go, you eventually start earning Rares. Those are worth a massive 1500%!

I just explained how the WG boosters work. Highlighted and done.

You’ve just been proven wrong FlyingDoctor.