If you already know the maps, you don’t need exact spawn icons to tell you where the enemy is.
That’s what I’m saying, hiding icons won’t change absolutely anything. Experienced players don’t need icons, they can predict enemy locations by using experience, knowledge of location and enemy vehicles characteristics.
Is there icons or not don’t makes any difference.
If experienced players don’t need the icons, then removing them won’t hurt anyone—it just makes the game a little less predictable for everyone else.
Bud this is about the most useless thing on planet earth.
Hurr durr you don’t see enemy spawn anymore -
Yes, yes in fact I do, it’s right there on the opposite side of the map.
About the most pepega thing I’ve seen in a while.
Then why change something, what doesn’t makes any difference i don’t understand. But anyway. That will make new players more easy targets, i don’t think Gaijin will do it.
Should allow deployment within a large zone, ala World In Conflict.
That would allow people to pick the best place for their intended strategy and prevent easy spawn camping from both tanks and CAS.
If you already know the enemy spawns, then you don’t need the icons—you’re good. This change adds a small layer of unpredictability, not a complete overhaul. If it’s no big deal, there’s no reason to fight it so hard. I’ve explained to the best of my ability on why I think it should be added, if you think otherwise, that’s fine, you can voice your concerns here, change my mind, I promise I’m not stubborn.
That would be pretty smart, however I think for spawncamping in general, you should pop up on the minimap if you have direct line of sight of enemy spawn. That’s not the point of this thread however, I just want to see icons removed from ground RB.
That’s good point. Would be good to have ability to spawn anywhere in red zone so camping won’t be so big problem and additionaly it gives big variety in terms of tactics.
We would need random spawn points
The ironic thing is that random spawn points and turning off spawn locations in the map are very easy to do in the CDK. Gaijin are just very lazy/unimaginative when it comes to mission creation/maps.
Regards,
Sapper
Map designs encourage spawn camping anyways. Not deep enough, not wide enough. This will have 0 impact, better let ppl spawn on the whole edge and enlarge the map. Put frontal spawns for the first spawn if driving is that much a issue.
And no maps with less than two spawn points. No map, no mode should have less than two spawns . . . ever. But removing the enemy spawn point markers off the mini map seems elementary. This information should not be freely given at the start of the match. Players should have to actually recon/look for the enemy spawns . . . much more “realistic”. And 2 -3 spawn point configurations as well.
Those simple changes would change the dynamic of matches drastically and for the better . . by a large degree I am thinking as well.
The other slight change is removing “default” spawn points. Teams should be divided equally between spawns, at the beginning, first spawn only.
Once half the players have selected a certain spawn it becomes “unavailable” and all others have to use the other spawn point to begin. After that any spawn point is open for respawning.
I have been advocating for these sorts of changes for years.
The current spawning system has been outdated since tanks came into the game, so . . . for a very long time.
Either these small & slight changes should be made or a complete overhaul of the entire spawning system.
Listing examples of the problems with the current system would take too long and be a vast volume of information . . . for reals
Fixing spawns is a whole separate issue which would take a very long time to do so which is probably why the devs won’t tackle that immediately. My proposal makes enemy spawns in Ground RB less predictable by removing their exact icons from the minimap. Without it being actually, I don’t know how good it would be b/c it’s not a drastic change, most people will still play the way they play, the info just won’t be spoonfed, if that makes sense.
Honestly, the best method to avoid spawncamping is rotating spawns, kind of like how it is in COD, like the match starts with you and the enemy on opposite sides, but the second you get close to the enemy’s spawn, they start spawning throughout the map. That would be a nightmare to add to WT, I don’t even know how devs would go about even trying that because the maps are so big.
Removing enemy spawn icons is just a small and logical step and it should be relatively easy to add into the game.
spawn locations are static locations and there are only two per side. Removing the icons will do nothing after people have played the map a few times, not to mention people will just post online spawn locations and would have no impactful changes other than the new players not having an idea of where the other enemy spawns and putting them at a disadvantage.
Removing spawn icons makes matches less predictable, even if experienced players know the general areas. It’s a small change that shifts the focus from the minimap to situational awareness. You wouldn’t necessarily be disadvantaged if you don’t know enemy spawn, you just have to play more carefully since you aren’t given the info of exactly where your enemy spawns.
Those large plains in front of many spawns said No
Now we are not having “exact locations” either. ppl spawn around a 150m radius.
If only team focus on the minimap… and pings
Indeed, and at the same time they are creating a whole piece of attica…
Nah, not if you are having the 150m possible positions changed to 300m
As everyone is saying here, you know the possible grids, and you are warned by spawn radar.
and that is why having 2 - 3 sets of spawn locations would be imperative. Add some much needed variety and move more players to trying new things and different strategies. As you mentioned, EVERYTHING with most maps is very “static”, predictable and can quickly become stale for many players.
The one constant variable that is neither the same or predictable is the players/teams that are set to each match. Other than that . . .
everything is the same . . . over & over . .
and I believe that is just as much the point of the post as is an attempt to limit spawn camping.
Addressing both would only improve the game, and I think that is all any of us want.
Nonsense, that would only work if the spawn locations changed every time. Anyone who has played a map several times already knows where the opponent spawns.
In addition, the target points are identical for both teams, so you would simply monitor all routes in their immediate vicinity and make it impossible to get there. Oh wait, that’s already being done…
As I said, the spawn locations should be variable or a huge zone should be created for them. But this has been suggested so many times without any response from the developers – hell will freeze over before that happens, if you know what I mean.