[Suggestion] Enemy Spawns Should Not Be Visible on the Minimap (Ground RB)

The ironic thing is that random spawn points and turning off spawn locations in the map are very easy to do in the CDK. Gaijin are just very lazy/unimaginative when it comes to mission creation/maps.

Regards,
Sapper

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Map designs encourage spawn camping anyways. Not deep enough, not wide enough. This will have 0 impact, better let ppl spawn on the whole edge and enlarge the map. Put frontal spawns for the first spawn if driving is that much a issue.

And no maps with less than two spawn points. No map, no mode should have less than two spawns . . . ever. But removing the enemy spawn point markers off the mini map seems elementary. This information should not be freely given at the start of the match. Players should have to actually recon/look for the enemy spawns . . . much more “realistic”. And 2 -3 spawn point configurations as well.
Those simple changes would change the dynamic of matches drastically and for the better . . by a large degree I am thinking as well.
The other slight change is removing “default” spawn points. Teams should be divided equally between spawns, at the beginning, first spawn only.
Once half the players have selected a certain spawn it becomes “unavailable” and all others have to use the other spawn point to begin. After that any spawn point is open for respawning.
I have been advocating for these sorts of changes for years.
The current spawning system has been outdated since tanks came into the game, so . . . for a very long time.
Either these small & slight changes should be made or a complete overhaul of the entire spawning system.
Listing examples of the problems with the current system would take too long and be a vast volume of information . . . for reals

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Fixing spawns is a whole separate issue which would take a very long time to do so which is probably why the devs won’t tackle that immediately. My proposal makes enemy spawns in Ground RB less predictable by removing their exact icons from the minimap. Without it being actually, I don’t know how good it would be b/c it’s not a drastic change, most people will still play the way they play, the info just won’t be spoonfed, if that makes sense.

Honestly, the best method to avoid spawncamping is rotating spawns, kind of like how it is in COD, like the match starts with you and the enemy on opposite sides, but the second you get close to the enemy’s spawn, they start spawning throughout the map. That would be a nightmare to add to WT, I don’t even know how devs would go about even trying that because the maps are so big.

Removing enemy spawn icons is just a small and logical step and it should be relatively easy to add into the game.

spawn locations are static locations and there are only two per side. Removing the icons will do nothing after people have played the map a few times, not to mention people will just post online spawn locations and would have no impactful changes other than the new players not having an idea of where the other enemy spawns and putting them at a disadvantage.

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Removing spawn icons makes matches less predictable, even if experienced players know the general areas. It’s a small change that shifts the focus from the minimap to situational awareness. You wouldn’t necessarily be disadvantaged if you don’t know enemy spawn, you just have to play more carefully since you aren’t given the info of exactly where your enemy spawns.

Those large plains in front of many spawns said No

Now we are not having “exact locations” either. ppl spawn around a 150m radius.

If only team focus on the minimap… and pings

Indeed, and at the same time they are creating a whole piece of attica…

Nah, not if you are having the 150m possible positions changed to 300m

As everyone is saying here, you know the possible grids, and you are warned by spawn radar.

and that is why having 2 - 3 sets of spawn locations would be imperative. Add some much needed variety and move more players to trying new things and different strategies. As you mentioned, EVERYTHING with most maps is very “static”, predictable and can quickly become stale for many players.
The one constant variable that is neither the same or predictable is the players/teams that are set to each match. Other than that . . .
everything is the same . . . over & over . .
and I believe that is just as much the point of the post as is an attempt to limit spawn camping.
Addressing both would only improve the game, and I think that is all any of us want.

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Nonsense, that would only work if the spawn locations changed every time. Anyone who has played a map several times already knows where the opponent spawns.

In addition, the target points are identical for both teams, so you would simply monitor all routes in their immediate vicinity and make it impossible to get there. Oh wait, that’s already being done…

As I said, the spawn locations should be variable or a huge zone should be created for them. But this has been suggested so many times without any response from the developers – hell will freeze over before that happens, if you know what I mean.

It would make the game harder for inexperienced players and make no difference for experienced ones.

In ASB for example, enemy AFs are not visible on the map until someone on your team flies close by and scouts them. But I already know where they all are and can scout all them within the first few minutes if I wanted because ive been playing long enough to remember all their possible locations.

Your rebuttable to my statement makes no sense. Everyone knows where the enemy spawns in, removing the icon accomplishes nothing as people still know where the spawn point is.

You can remove the icons in the map, but good luck removing that information from player’s minds.

Also, it won’t even solve the supposed problem for newer players, since all it would take is to play a map twice on different sides to know exactly where each team’s spawn locations are.

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Even if you know the general grids, removing exact spawn icons makes matches less predictable. It’s not about changing everything, just adding a bit more uncertainty to Ground RB without removing the basic flow of battle.

Sure, you might know the general areas, but removing exact spawn icons still makes it less predictable for everyone. It’s a small change that encourages players to focus on the battlefield instead of the minimap.
Let me emphasize, this change is not DRASTIC, everything else remains as is, I am not proposing a fix for spawncamping or spawn mechanics, just UI. I know it gets tangled into that but thats not the main reason for the suggestion.

If experienced players already know all the spawns, then they don’t need the icons. The change adds a bit of uncertainty for everyone else—without breaking the game. New players won’t take long to figure out what you know, this UI change aims to EVEN the field, even if it seems like it favors people who have spawns memorized.

If everyone already knows where the spawns are, then removing the icon won’t hurt anyone. It just shifts the focus from the minimap to awareness—nothing more, nothing less.

Sure, you can’t erase what people already know—but removing the icons makes it less of a free pass for everyone, especially newer players. The idea isn’t to fix everything at once, just to make matches a bit less predictable.

I want to make what I’m saying clear, once more:
This is a small change—you’ll all be fine. It’s just a simple UI adjustment that makes matches a bit less predictable, not a full overhaul of spawns or game mechanics. And because it’s a simple change, it’s much easier for the devs to implement compared to bigger system changes.

And how does this change do this? Players will still spawn in the exact same areas, areas that are already well known. It will confuse new players, but only for a handful of games before they catch on to the very obvious pattern (Enemy spawns mirror friendly spawns, generally). After which, everything goes back to the way it was before. Players will still play the game the exact same way.

All this change does is make the game less accessible for brand new players.