[Suggestion] Enemy Spawns Should Not Be Visible on the Minimap (Ground RB)

I assure you most players would be able to memorise the spawn points

11 Likes

You don’t need to, the enemy spawns opposite of you on the other side of the map. It’s common knowledge at this point, you’d be able to grasp that after playing 1 match of ground RB.

The exception is asymmetrical maps where you spawn one side corner, enemy spawns other side opposite corner. But even then, removing exact spawn icons still adds more uncertainty and makes matches feel more dynamic.

Not knowing exactly where the enemy spawns isn’t a big deal—you still have the objectives to focus on, and that’s the main goal of the game.

Edit:
If your team has one spawn, the enemy has one spawn. If your team has two spawns, the enemy has two spawns. If you spawn on one side, the enemy spawns on the other side.

This should only be a mechanic in SB, not RB. It is not necessary and would not prevent spawn camping anyways.

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I’m playing more than 10 years and i know almost every building and rocks on any map, so is everyone who plays long enough.

Hiding spawn icons won’t change anything 😕

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It’s not just about stopping spawncamping, that’s a whole another issue that doesn’t have a simple solution —it’s about making the game less predictable and players in general be more strategic.

If you already know the maps, you don’t need exact spawn icons to tell you where the enemy is.

That’s what I’m saying, hiding icons won’t change absolutely anything. Experienced players don’t need icons, they can predict enemy locations by using experience, knowledge of location and enemy vehicles characteristics.

Is there icons or not don’t makes any difference.

If experienced players don’t need the icons, then removing them won’t hurt anyone—it just makes the game a little less predictable for everyone else.

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Bud this is about the most useless thing on planet earth.
Hurr durr you don’t see enemy spawn anymore -
Yes, yes in fact I do, it’s right there on the opposite side of the map.
About the most pepega thing I’ve seen in a while.

Then why change something, what doesn’t makes any difference i don’t understand. But anyway. That will make new players more easy targets, i don’t think Gaijin will do it.

Should allow deployment within a large zone, ala World In Conflict.

That would allow people to pick the best place for their intended strategy and prevent easy spawn camping from both tanks and CAS.

7 Likes

If you already know the enemy spawns, then you don’t need the icons—you’re good. This change adds a small layer of unpredictability, not a complete overhaul. If it’s no big deal, there’s no reason to fight it so hard. I’ve explained to the best of my ability on why I think it should be added, if you think otherwise, that’s fine, you can voice your concerns here, change my mind, I promise I’m not stubborn.

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That would be pretty smart, however I think for spawncamping in general, you should pop up on the minimap if you have direct line of sight of enemy spawn. That’s not the point of this thread however, I just want to see icons removed from ground RB.

That’s good point. Would be good to have ability to spawn anywhere in red zone so camping won’t be so big problem and additionaly it gives big variety in terms of tactics.

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We would need random spawn points

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The ironic thing is that random spawn points and turning off spawn locations in the map are very easy to do in the CDK. Gaijin are just very lazy/unimaginative when it comes to mission creation/maps.

Regards,
Sapper

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Map designs encourage spawn camping anyways. Not deep enough, not wide enough. This will have 0 impact, better let ppl spawn on the whole edge and enlarge the map. Put frontal spawns for the first spawn if driving is that much a issue.

And no maps with less than two spawn points. No map, no mode should have less than two spawns . . . ever. But removing the enemy spawn point markers off the mini map seems elementary. This information should not be freely given at the start of the match. Players should have to actually recon/look for the enemy spawns . . . much more “realistic”. And 2 -3 spawn point configurations as well.
Those simple changes would change the dynamic of matches drastically and for the better . . by a large degree I am thinking as well.
The other slight change is removing “default” spawn points. Teams should be divided equally between spawns, at the beginning, first spawn only.
Once half the players have selected a certain spawn it becomes “unavailable” and all others have to use the other spawn point to begin. After that any spawn point is open for respawning.
I have been advocating for these sorts of changes for years.
The current spawning system has been outdated since tanks came into the game, so . . . for a very long time.
Either these small & slight changes should be made or a complete overhaul of the entire spawning system.
Listing examples of the problems with the current system would take too long and be a vast volume of information . . . for reals

5 Likes

Fixing spawns is a whole separate issue which would take a very long time to do so which is probably why the devs won’t tackle that immediately. My proposal makes enemy spawns in Ground RB less predictable by removing their exact icons from the minimap. Without it being actually, I don’t know how good it would be b/c it’s not a drastic change, most people will still play the way they play, the info just won’t be spoonfed, if that makes sense.