Suggestion: Add a Vehicle-Stuck Mechanic for Muddy and Soft Terrain

If a vehicle has a very low power-to-weight ratio, excessively high ground pressure, or weighs more than 55 tons, I think there should be a chance for it to get stuck when entering certain deep muddy or soft terrain areas.

Adding this mechanic would make the game more realistic and would also give the towing hook an actual purpose. At the moment, I almost never have any reason to use it.

uhhh no, we already have this in the form of bad traction mechanics and getting stuck on pebbles

4 Likes

For starters, the off-road capability of wheeled vehicles is simply too high.
There is absolutely no advantage to using tracks in this game.

It would be good if there were a balance of risks and rewards for both tracks and tires.

I think that’s actually a different issue. I’m not suggesting simply making traction worse or having tanks randomly get stuck on small obstacles.

What I’d like to see is a more realistic terrain system, where very soft mud, deep snow, sand, etc. interact with vehicle weight, ground pressure, power-to-weight ratio, and whether the vehicle uses tracks or wheels.

And yes, I agree that wheeled vehicles are currently far too capable off-road. Tracks should have a meaningful advantage on soft terrain, while heavy vehicles with high ground pressure should face a real risk of bogging down. That would make terrain choice much more important — and finally give towing another real purpose.

no we litteraly have ass traction because gayjin wont give us our proper traciton back

no no and no get out the games already bullcrpa enough

abrams and challenger:😱

I get what you mean, but I’m talking about a different mechanic.
Bad traction and getting bogged down in soft ground are not the same thing.
I’m not asking Gaijin to make traction worse — I’m talking about vehicles actually sinking or getting stuck in deep mud depending on weight, ground pressure, and vehicle type.

ai reply , no. tractions already shitty we dont need smtn else to make it even MORE of a struggle ingame

Adding a mechanic where you end up being a pillbox unless teamwork is used would suck.

People already drive past you instead of helping to repair.

2 Likes

That’s a fair concern. I wouldn’t want getting stuck to turn you into a permanent pillbox either.

Ideally, you should still have a chance to free yourself by reversing, rocking the vehicle back and forth, or using lower gears. Towing by another player should just make recovery much faster, not be the only way out.

The idea is to make soft terrain actually matter, not to force players to rely completely on random teammates.