Hello !
After quite a lot of air realistic battles, where I had to get used to the keyboard/mouse gameplay (used to play a lot on realistic combat simulators with HOTAS and rudder), this idea came in my head : a G limiter key (or AoA limiter).
When you fly with a joystick and a track ir for example, you are able to manage your G and AoA like you want, AND look around in the same time. Something that is not possible to do in WT (if you play with keyboard and mouse).
The only way to make a low G turn (to save energy and/or avoid a g loc for the pilot) is to “slew” slowly your mouse, which make you unable to look around. Or make severals “short tap” on the elevator key, which is a solution to avoid a g lock but doesn’t completely solve the energy problem (as soon as you release the key, the plane instantly re-pull to maximum AoA).
IMO, it could help a lot especially with some aircrafts (I’m thinking of the Mirage III for example which is litteraly an airbrake itself when you make a turn), and drastically improve the air combat gameplay experience, giving to players more freedom/possibilities in their dogfight management.
And between G or AoA, I would choose AoA, which give you the possibility to save your energy in a low speed dogfight.
What’s your opinion?