Subtree Rework - Nation Folders

I just came here to post something like this suggestion. I really like this idea, I’ll be sure to read it fully and all the comments and see what i can add to it to help. I really hope they implement this or something close to this coz rn it’s all so messy and the vehicles of our respective interests are just used to fix up other nations’ shortcomings. They add some they leave some, dropping droplets on thirsty soil. Might as well just plan and and introduce these folders one at a time, this concept will be something similar to israel, where you can gain exp upto a certain point and then switch over to your nation of interest.

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I’ve read your post carefully (although i couldn’t read the comments, so some of the stuff I’m about to say might have already been suggested)

  1. instead thinking of nations as techtree and subtrees. Think of them as co-techtrees under a fabricated faction with a fabricated neutral name and fabricated symbol (not necessarily a flag). This eliminates the complaints about representation entirely coz now no nation is entirely under one nation, they are just cooperating with each other under the same banner, as for stuff like sour relations in real life my next few points will help.

  2. abandon the line system. Now this is very important if we are going to have multiple co-trees/folders. Gaijin might need to increase the no. of tiers if they do implement this. This allows for flexibility of choice. Say for example you are against a country you don’t want your nation to co-operate with, so you have the choice of not investing in that country’s vehicles or stuff, as there are no lines if you do need to get some stuff from this nation due to minimum requirement you can just take one vehicle at the required tier. You are not forced to research and buy stuff you know you are never going to use. This might cut the revenue from premium vehicles a lil bit so there are solutions for that in the next subpoints:

-relate the number of vehicles you can get at a certain with the number pf vehicles you have from the previous tier. Say for example you only have 8 vehicles from tier iv then you can only buy 8 vehicles in tier v. If you have 10 in tier 1, 10 in tier 2, 10 in tier 3, 8 in tier 4, you can still only buy 8 in tier v. This makes for a hellish grind for someone going for unlocking all the vehicles thus preserving the need for premiums.

-divide the vehicles into categories at a tier instead of lines. Light, medium, heavy and such in low tiers. Light, mbt, spaa in top tiers (or just medium for mbt for consistency). Now make the condition that you must have a certain amount of vehicles in a category to purchase stuff from that category in the text tier. So for example, the requirements are 3 mediums, 2 light, 2 spaa, 1 heavy, 1 TD at a certain tier (can change as per the vehicles and number available), you if you only purchased 6 vehicles from previous tier, and you bought 3 mediums 1 light 2 spaa, then you will only be able to purchase mediums and spaa in the next tier.

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Yes its already a faction if you look at the faction overview part of the suggestion. The line system is abandoned in the faction overview but if you look at the national level, the traditional line system is still there. The categorical division of the vehicles would be represented as such in the factional overview.

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i will try to be as clear as possible now. i’m suggesting the FABRICATION part not faction part, i might have unknowingly worded it like so but i was just trying to chnage the perception and make the answer elaborate to avoid confusion.

i’m talking about abandoning the line system in progression not presentation, i tried to be as clear as possible but i feel u didn’t quite get what i was really talking about.

again, this is also for progression not presentation.

please read the content carefully before any comment, it hurts my pride to see the suggestion i poured my heart into writing being brushed off without being read or understood carefully, if you have any qualms about my suggested system you can criticise me based on that, but undermining my efforts without comprehending what i’m talking about doesn’t sit well with me.

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This is already how it works in the rework. Imstead of a main nation having subnations, it’s a faction including multiple foldered nations.

There is none that is presented as “main” nation anymore, the flag that is shown is the one from the currently selected nation.

The Thai tree is selected, so the Thai flag is shown

This is also something I thought of. In the suggested Rework national trees are not interconnected in terms of progression. You can research Hungary for example without ever needing to touch the Italian tree.

See it not as a combined faction tree, but multiple independent national trees that function with familiar line progression, but can be combined in lineups of the given faction instead.
This cooperation is optional, but beneficial to gameplay since it offers better lineups.

The folder includes multiple national trees that can be selected, each functioning as independent nations.
Improved Example

The Faction Overview is a menu that helps navigation of a faction, but it isn’t indicative of research progression. That is shown in the national trees.

Faction Overview showing all vehicles of the faction in a structured and orgnized way by BR and class.

Regular national tree showing the research progression for a specific nations vehicles.

With the additional space gained for each nation, this makes research progression more logical too. British light tanks for example get a line for themselves instead of being squeezed into a South African line, while South Africa branches out more into Light tank, MBT, SPAA, etc. lines like other nations already do.

I see you put a lot of effort into your idea, and I do like specifically your idea for a faction symbol that can be useful in many cases, such as the RB battle statistics that can only show so many flags, or being shown when the Faction Overview is open.
I also liked the structure of your research system, but I also feel like it is probably best to keep research as familiar as possible to players since the rework already has a lot of significant changes.
But maybe you can make your own suggestion about it at some point?

It would also serve well if we name the factions, for reference purposes, say zzz faction is better than xxx faction coz they have yyy and rrr nations. Like that.

My point being if we are going to change the tech trees around anyway and give freedom of choice to choose between nations then why give partial freedom let us choose between vehicles too.

I’m not too unhappy with the way things currently are so I’m not going to go out of my way to do that but it was worth a shot to see if you could get some new ideas or implement something from this. I’ll just be very happy if they just do the nation separation as I’m only interested in indian vehicles currently and the way things are right now they are probably going to add majority indian vehicles as event vehicles or premiums wheres if it comes as a techtree of itself then it’ll be somewhat balanced.

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Yep, would be way more convenient.

I’d leave the naming up to Gaijin here though, since historically we are at a dead end with “Commonwealth” not fitting the GB/ZA/IN faction likely won’t have all commonwealth nations, or “BeNeLux” can’t apply to FR/BE/NL/LU since France isn’t a part.

So what we need is probably some Wargame Red Dragon style fictional faction names and since I donn’t know what nations go where this is on Gaijin to choose.

Yeah, fair enough. But then again with separate trees come multiple lines of separate vehicle types anyways that should make it accessible enough.

India is one that I can see working out very well like this. I’d imagine with a rework we’ll see one at a time additions of new nations added like this and subtrees changed to the new format.
India is actually a good choice for this with the popular independent tree.

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I wonder WHEN we’ll see this in-game. Listen to the community!

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