Subtree Rework - Nation Folders

For Matchmaking the general idea was that Simulartor mode could split nations further, matchmaking by individual nations.

This means in Simulator it is closest to this idea from you:

  1. All nations get split now. Sub-trees are there to complement nations so this doesn’t seem like a realistic option.

…Except nations still aren’t fully split. For example you might still play British and Canadian vehicles despite Indian vehicles being limited to the opposing side of the matchmaker.
This system would essentially work based on the preset lineups in Similator battles.


In Arcade battles subtrees would function the same as they do now, considering that there is no national matchmaking regardless.


In Realistic battles, matchmaking could be similar to what you described in:

  1. MM Que is now made so if you’re playing with mixed line-ups, you will not get into a match with players who que for single nation line-ups. This seems like an ok option but prevents interesting stuff happening like say east Germany going against west Germany. Also ofc Gaijin can’t imagine a world where you take longer than a second to que.

To preserve the functionality of subtrees, which in a major part is supporting eachothers capabilities, I don’t think the combined nation matchmaking should be completely disabled in Realistic battles.
But I could very much see a “soft” version of this system working, similar to how the current matchmaker prefers putting different nation in teams, but does regular or mixed teams if that’s not possible to save on queue times.

Basically the matchmaker could prefer the individual split nation matchmaking first, then regular matchmaking as we have now combining the foldered nations, and fully mixed battles last, depending on what games can be made with the players currently in the queue.

For air battles such a split might be easier, since every player only uses one vehicle, though this can still be disrupted by players in squads, same as the current matchmaker.


But since this suggestion is mainly about the setup of techtrees, giving more space and autonomy to both current “Main” and “Sub” nations matchmaking is only a side mention for now.

If such a system is implemented and we see more vehicles for these individual nations that make it possible for them to stand on their own, I might go over the idea of matchmaking again and make a separate proper suggestion for it.


I reread it, and it really isn’t explained well.

Unlocking a rank is done in one of two ways, depending on the amount of vehicles a nation has.

  • If there is more than six researchable vehicles in a rank, you need to unlock six vehicles.
  • If there is six or less researchable vehicles in a rank, you need to reaseach all researchable vehicles in that rank.

Once unlocked in any nation of a folder, all other nations in the same folder will have the same rank unlocked, allowing any foldered nation to be played as “main” nation, with selective use of others to strengthen lineups. This functionality I think is important to not take away from current subtrees, as well as make even smaller nations more viable to play.

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Hey everyone! I wanted to jump into this fantastic discussion (yet again) about the subtree rework and nation folders. Firstly, a big shout out to you for starting this thread and sharing your insightful thoughts—it’s clear you’ve put a lot of time and effort into considering this topic. (an other contributing members)

The concept of having subtrees as their own separate entities is really intriguing. It could significantly streamline the process and make it so much easier for us to access the vehicles we truly want, without having to grind through unrelated nations. This change could definitely make the game more enjoyable and player-friendly.

Furthermore, I think it could also help in balancing the game better. With more direct paths to the vehicles we prefer, the overall gaming experience would be more tailored and satisfying. This approach could lead to a more organized and intuitive structure, making it easier for both new and seasoned players to navigate the tech trees.

I feel that this should be strongly passed to development and integrated into the game as soon as possible.

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yes but move the Netherlands to Germany

That ship has already sailed.

not really

It’s already a French sub tree, it’s not going to happen.

It really shouldn’t.
The Dutch fought fiercly against the German forces, most of the fully unique domestic designs that the Dutch could provide would also be used against the Germans and Japanese during this period.
Even later on during the early cold war the Dutch were still very much independent. they had Belgian, French, British, Swedish and US technology and modified vehicles in service. Even the Leopard 2A5 and the Leopard 2A6M2 used by the Dutch were deployed in fully independent units. Only recently were the Dutch and German battalions working together closely.

The Dutch navy, where the most of fully unique domestic Dutch additions could be found, was also mostly geared towards a war against the German and Japanese navy. Considering the time period of naval vehicles in-game seen thus far (1912-1960s), this would mean rank I-IV of coastal and rank I-VI of Bluewater would be filled with ships which would have been deployed in actions alongside the French/British/US navy against the Germans/Japanese.

And then again, the German tech tree would never need another nation, there are hundreds of german vehicle left to add.

The best solution would be to supplement a Dutch tech tree with (an)other nation(s). This is where a Benelux tech tree would come in. Another option would have been to place the Dutch with a nation which would have been its ally throughout the duration of this game (like france). Or to split up the Dutch in a pre-cold war and a post-world war.

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nah, especially considering the Fokker connection. Culturally and vehicle wise, Germany would have made more sense.

A lot of it would’ve been copy and paste anyway, there was no point.

Old Forum Suggestion Archive

Since the old forum is planned to be deleted in June of this year, the original old Forum Subtree Rework suggestion will sadly be gone with it. To prevent it from being gone forever, it was archived and will stay accessible in the future.


Archived version of the original suggestion by @馮如


Sadly this Archive doesn’t load images, so the included Images are separately listed here, as well as a screenshotted version of the suggestion with the images in their context.

List of Images

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Full suggestion in screenshot form










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Damn, I mean, aren’t a lot of these combinations confirmed now? Or might that just be a coincidence?

Either way, for BeNeLux it would be definitely my first favoured option for implementation, as of now there are more than a hundred unique vehicles that won’t be added from these 3 nations because of lack of need/space as they are a subtree (and even more that are modifications of already-in-game vehicles). The same holds true for the unconfirmed ‘subtree’ nations Switserland and (dominion of) Canada.

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Maybe try a browser add-on named Singlefile. I just saved all of vehicle suggestion of old forum with it including images which still available now.(Sadly some images on hosting sites are no longer available now)
It’a really big file folder with 42GB!
Maybe i should save non-vehicle suggestions now.

Maybe we should make a updated version for 2025…

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I made one that shows all current subtrees, as well as possible future subtrees as long as they have either been soft confirmed through game additions or are often discussed subtree options.

I just generally wasn’t sure where to put many countries. For example a LATAM subtree for Israel seems popular, but I wasn’t sure what nations to include besides Chile, and for USA while there are many options I wanted to consider other nations first. For post-Soviet states I was also not sure, so I included the non-NATO ones for now.
I also tried to stay clear of controversy, and tried to avoid personal bias. So for example with the ASEAN subtree for Japan I excluded Singapore and Malaysia for now and only included the relatively agreed upon Indonesia and Philippines.

So that should explain why many options that might seem obvious to some are missing. I’ll try to expand it in the future and would be happy to hear any feedback to help improve it!


I also made a version that only lists confirmed subtrees (And whatever Canada / Australia are)

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New Zealand for UK as there’s already 2 vehicles in game?

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Updated o7

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My honest opinion:
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I think that the countries that have the most relationship with Israel, besides Chile, in Latin America are Argentina, since it used the Dagger/Finger, and in tanks you have the TAM modernized by Elbit, Brazil also for the modernization of the F-5EM, and you could add as secondary nations Colombia and Ecuador, which use the Kfir but do not have modern armored vehicles. That is why if you look for the nation with the most relationship with Israel in all branches (tanks, planes, ships, helicopters), the only nation that has a large quantity is Chile.

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When is this being applied, its a no-brainer…

Come on Gaijin implement this Mechanic

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This is how Wart Hunter should be

I also just noticed that this meme is wrong. Only some of the Earth is covered in red, which is inaccurate, EVERYTHING should be RED

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Since Gaijin seems to be on the lookout for new monetization methods, I think it’s time I come up with one of my own to go hand in hand with the suggested Subtree Rework…


Incentive

Essentially Incentive is supposed to be, as the name suggests, a monetary incentive for Gaijin to add the Subtree Rework. However since Gaijin seems to struggle trying to think of player friendly ways to increase profits, and this is supposed to promote my suggestion, it’s only fair I’d offer them a bit of help here.

  • Feel free to share your opinions on this system, and vote in the poll below whether this would be something you would appreciate when deciding to spend your money

How does it work?

Basically it works by giving the players a positive incentive (I got to use the name a lot ^^) to buy premium vehicles of different operating nations.

It does this through two parts of the existing RP modifier system:

Premium RP multipliers

Premium vehicles in game already get increased RP rewards, for example this premium T-2 Early, gets the usual 100% RP gain, as well as the 100% premium account bonus and the 100% RP gain increase through the Talisman bonus that all premium vehicles come with by default.

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Research by previous vehicle

When researching a vehicle with the previous one in line, RP gain towards that vehicle is increased to 110% of the actual RP earnings.

With the incentive system, premium vehicles add this same 110% research gain when researching tech tree vehicles of the same operator nation. So when researching the F-5T, the AV-8S (early)'s research modifiers might look something like this:

When selecting (for example) a Thai vehicle for research, all Thai premiums gain an additional 1.1 times multiplier, which allows them to provide 110% of the actual RP gains to vehicle research.

While the system is intended for premiums, it might be applied to all vehicles in the premium section, including event vehicles that usually come without premium RP bonuses.


The benefits of Incentive

From a player perspective, this increases research efficiency on premium vehicles when researching the same operating nation. For example while the Thai AV-8S (Early) will research Thai vehicles quicker, the T-2 (Early) will research Japanese vehicles quicker.
Still, this system does not take away from the efficiency of existing premium vehicles, as they are still researching other operating nations at the current rate of 100%

From a developer perspective, this encourages players to buy more premium vehicles to gain research benefits, resulting in players deciding to buy more premium vehicles.

This system obviously functions best when each operator nation has a dedicated tree, such as the main Subtree Rework would bring. That way there is enough tech tree content for current subnation premiums to be worth it for this benefit.


Vote

What are your thoughts on this idea? (please vote after reading)
  • I would like to see this incentive added
  • I am indifferent to this incentive
  • I do not want to see this incentive added
0 voters

I hope this might serve as a way to show Gaijin that there is ways to boost profits without alienating your player base in the process, or using predatory marketing strategies built on pressure, fear of missing out or limiting free to play options.

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