For Matchmaking the general idea was that Simulartor mode could split nations further, matchmaking by individual nations.
This means in Simulator it is closest to this idea from you:
- All nations get split now. Sub-trees are there to complement nations so this doesn’t seem like a realistic option.
…Except nations still aren’t fully split. For example you might still play British and Canadian vehicles despite Indian vehicles being limited to the opposing side of the matchmaker.
This system would essentially work based on the preset lineups in Similator battles.
In Arcade battles subtrees would function the same as they do now, considering that there is no national matchmaking regardless.
In Realistic battles, matchmaking could be similar to what you described in:
- MM Que is now made so if you’re playing with mixed line-ups, you will not get into a match with players who que for single nation line-ups. This seems like an ok option but prevents interesting stuff happening like say east Germany going against west Germany. Also ofc Gaijin can’t imagine a world where you take longer than a second to que.
To preserve the functionality of subtrees, which in a major part is supporting eachothers capabilities, I don’t think the combined nation matchmaking should be completely disabled in Realistic battles.
But I could very much see a “soft” version of this system working, similar to how the current matchmaker prefers putting different nation in teams, but does regular or mixed teams if that’s not possible to save on queue times.
Basically the matchmaker could prefer the individual split nation matchmaking first, then regular matchmaking as we have now combining the foldered nations, and fully mixed battles last, depending on what games can be made with the players currently in the queue.
For air battles such a split might be easier, since every player only uses one vehicle, though this can still be disrupted by players in squads, same as the current matchmaker.
But since this suggestion is mainly about the setup of techtrees, giving more space and autonomy to both current “Main” and “Sub” nations matchmaking is only a side mention for now.
If such a system is implemented and we see more vehicles for these individual nations that make it possible for them to stand on their own, I might go over the idea of matchmaking again and make a separate proper suggestion for it.
I reread it, and it really isn’t explained well.
Unlocking a rank is done in one of two ways, depending on the amount of vehicles a nation has.
- If there is more than six researchable vehicles in a rank, you need to unlock six vehicles.
- If there is six or less researchable vehicles in a rank, you need to reaseach all researchable vehicles in that rank.
Once unlocked in any nation of a folder, all other nations in the same folder will have the same rank unlocked, allowing any foldered nation to be played as “main” nation, with selective use of others to strengthen lineups. This functionality I think is important to not take away from current subtrees, as well as make even smaller nations more viable to play.