And the SPAA line has over 50 empty positions.
And no, I do not under-estimate how many vehicles there are to add.
Gaijin can change the system around to allow a 6th column, which would increase the minimum amount of vehicles per tech-tree vehicle type by 72.
I’ve stated it previously, but I’ll try to reiterate in a way I think is understandable.
1- Arma; the infamous game for having poor control schemes, and one of the worst cluttered messes for changing controls in games. No effective search functionality, controls that don’t function if you bind it incorrectly.
Then there’s the weapon selection system, and information on-screen [lack-there-of].
I tolerated that because such a game was the only one of its kind at the time; 2015 onward came with competitors and the game slowly lost its main playerbase due to the UI clutter and clunk of the game itself.
A hatred I have that it took a friend metaphorically twisting my arm to play Arma with him again cause I didn’t want to deal with the clunk/jank/inefficiencies in the user-interface.
The exact part that is clutter is the entirely new window to get my vehicle.
Right now all I have to do is click research, make sure I’m on the right vehicle type, and all vehicles are on screen. That is clean-ish and fast.
And I never have to leave that window if my lineup is beyond and any of these:
One window to drag and drop into lineups, no swapping windows except for vehicle types.
And as much as you may think foldering and windowing are the same, I challenge you:
Open up two different internet browsers.
Have a new tab on one, minimize the second.
Which is faster? Selecting that other tab; or opening the other window?
Tab is faster, cause it requires less processes. Folder is faster, cause it requires less processes irrelevant of the fact it’s less clicks to get to.
Making your idea ENTIRELY OPTIONAL for players is something I believe can occur with the right method.
I am passionate about this due to my negative experiences with other video games.