Fascinating! Now all that’s left is spawn condition…
Sinking DD’s is a good use for them already
What ships would “launch” Submarines??
It was about ship-based helicopters
I was playing a good deal of naval yesterday. It was a lot of spawning in a bumper-boat cluster of AI ships while the opposing team is, right at the word go, a mere 7kms away, artillery carpet-bombing. Turn to the left to get a proper heading - instantly warned that I’m leaving the map and will go explody unless I reorient back directly into the line of fire.
If they don’t do something about these puny, inadequet maps, submarines will only add to the exsiting bedlam by orders of magnitude. But I suppose it sure is a kewl category for GJ to sell new premiums in, huh guys? Who wouldn’t wanna drop 80 bucks on a nice, rusty U-Boat right about now?
I hope one day we will have the rubis sna in the post Améthyste configuration
excuse me? you have to be next to the enemy to use a depth charge against them
NFL theme palyed in my mind when I read that XD
As someone who wants to see submarines come to the game, I actually agree with you.
Submarines alone will not fix War Thunder Naval. Gaijin will have to put a concerted effort into improving the game modes, maps, objectives, and balance to fix Naval. But if Gaijin’s methodology is to not focus on modes with low player counts, then Naval will be caught in a negative feedback loop forever.
While it sounds toxic, and certainly may have some negative repercussions, the influx of excitement from submarine players, and yes, any money they may spend on premiums, may be necessary to convince Gaijin to improve Naval.
I sincerely hope it isn’t necessary, and that Naval can be improved and submarines added without being contingent on players quite literally investing cash in the mode up front.
Lol
Yes indeed - although dropping them right in front works better because you can hit both sides of the target
Ya can’t put the cart before the horse and expect it to go very far. Such a gambit might net very immediate gains for GJN but it would be at the expense of mid-term losses. And kiss the future goodbye.
Who’d buy one of the many premium dreadnoughts in game when getting torped right in the spawn zone becomes a near certainty? Who’d play any cumbersome battleship at that point? You’d be a sitting duck every match. The current maps are way too small to reasonably accommodate such gameplay.
Except then they’d make subchasers and destroyers relevant, and reduce the battleship spam. Which is a net positive for the game. Longer maps would be good though, but that goes for literally every game mode.
Let GJN throw a few AI subs down there for a stretch first to see if it inspires some of the more dynamic gameplay you’re suggesting, b/c I remember the last sub event and it wasn’t exactly a noteworthy feature to have such increased role diversity. Playing as a sub I wasn’t once attacked by a sub chaser.
Then you got pretty shoddy opponents.
not when they only fire to the side
surcouf is so sexy
it’s an anti war movie. Something Hollywood doesn’t know/want to do
the other soundtracks from the movie are also bangers. I listened to this and a couple others nonstop during the submarine event
been awhile but cool