those are anti-ship magnetic mines they float on the surface for a little bit before they sink and despawn
Smin community manager about adding subs in the next major update rumor thread.
that was a few weeks ago
While he said something similar a few weeks ago, that message was posted by him yesterday in the thread I linked.
really? its word for word what he said a few weeks ago then, huh.
It’s because Gaijin’s stance hasn’t changed. They’re not going to tell us about submarines until they have something to announce.
What we can say is that Gaijin is definitely working on submarines. There’s substantial evidence in the files, like submarine spawn locations, submarine voice lines, and anti-submarine weapons. However, we don’t know how committed Gaijin is to the idea; or if they are committed, when submarines would be added.
ufff… such a relief! Great news 🎉
Happy to hear no subs are coming ❤❤❤
I would be more than happy if Subs would remain an occasional event returning every now and then to the game, rather than being a toxic scourge on the rest of the naval mode.
Wild thing to say on a thread full of submarine fans.
Care to explain why they’d be a toxic scourge on the rest of naval?
how rude.
remind me again the dive time, submerged speed, surface speed and torpedo speed of WW2 subs ?
still think they would be a scourge ?
Submerged time was a few hours on average sprinting, or 10-20hrs+ submerged, so there will be no oxygen timer just like how there is no fuel timer for naval hopefully. Otherwise they will have a revolt on their hands.
The other thing that I think will heavily contribute to not needing Subs to be on a timer is the far more fleshed out ASW mechanics (e.g. Hydrophone, Air dropped Anti-sub (guided) torpedo’s, Anti-sub rockets depth charges, etc.) than WoWs.
Yes, subs should be able to basically hard counter large vessels, but smaller faster ships and Aircraft should be much more able to prosecute them if they are detected.
While Sweden doesn’t currently have a naval tree, cough cough, their subs would be the best.
Would naval need a rework if sub’s are added?
Mainly because for the Smaller ship’s like destroyer’s and sub hunter’s to destroy sub’s, They would need to be able to kinda hunt sub’s freely without the risk of being one shot from bigger ships?
I’m thinking a sub hiding being near a friendly battleship might be a deadly duo but idk
sorry i wasn’t clear enough
i meant the time it takes to go from *
surface to completely submerged
Somewhat, though it is worth considering that the sub in this case is acting defensively, and to some degree unlike a Surface combatant has significant limits on its engagement capacity (potentially even more so if limited to either straight running or pattern running torpedos) so is not in any way fast reacting.
And in effect would be wasting its potential impact on the match if it is shadowing the Battleship, and having things the other way around means that the BB is likely transiting open water, which is much harder to traverse and so likely to attract the attention of the opposing forces, or threat submarines, to allow the sub to reach a suitable firing position for most maps choke points and flanking routes.
Subs for most purposes can be though of as a really slow and stealthy PT boat.
Honestly dive speed will be a really important statistic for subs in War Thunder.
Bigger, more powerful subs tend to dive slower, smaller ones can be more agile.
are you sure? smaller ones would have more sueface area for their size
a larger vessel can have more HP/m2 of water touching surface
Yep, I’m sure. Smaller coastal boats would be able to get underwater faster than larger fleet boats, which even carries through into modern submarines with SSBNs usually taking much longer to submerge than smaller attack boats.
I’m not familiar with all of the mechanics but I’m pretty sure it has something to do with the total amount of water required to gain negative buoyancy