I wish you the greatest day mate
The key problem is that present naval battles gameplay is ubcolutely boring broken and unvalanced.
We have a huge class of ships having poor artillery which sole purpose is ASW. Tgese ships
Wehave absolutely useless aircraft unable to survive engagement with capiral ships and destroyers full of AAA. Some of them even equipped with cold war era missiles.
As a result we have an autistic gameplay of grinding silver lions whike listening podcasts in the background which attracts few naval enthusiasts.
Submarines may bring some sense for plauing asw ships and aircraft. Not only braindead repeating of same matches again and again.
Didnt read the whole thread, but im sure it was agrgunent that subs have their serious limitstions as very slow speed
won’t be once I get a gato class! :)
Same but with the Amphion class
So i don’t want to take things out of context, but it looks like they won’t be there for a while at least… (capture from steam WT’s forums)
Pretty sad to see if i’m being honest.
I wouldn’t bury subs just yet though. Devs could have decided to not transmit the information to the mods, or he could be refering to the current update
We gotta get them at one point. It would diversifie gameplay. And be just awesome…
In which file can I find these texts?
For some reason ,the 11451’s sonar was named as “ammo rack”?
So we need to use shells to seach for submarines?
They were in ship_spawn_template.blkx in the devserver versions, I don’t know if or where they were named as in the CDK mission editor or location editor.
The submarine in the aerial view looks like the " U-216 " because of the extended conning tower, which is a usermission vehicle by Polaska tyu. It was used in a short video on the Official Channel a couple of months ago, which lends authority to the idea that it might have been used again here.
The destroyed submarine in the following scene has many differences from the usermodel, so it 's much more likely that it 's a different visual model being used there.
It 's much more similar to the U995 that was present in last year 's event, but still has some differences when compared to my recovered CDK images wrt limber holes below the guardrail, visibility of weld lines and some other things:
It 's possible since I did not/do not use Ultra HD texpacks that those details were present at that time, and I simply missed out on them.
However it 's also possible that it 's a non-WT-usable model in it 's entirety, since all previous Moments of Valor trailers have included " vehicles " represented by digital movie props w/ varying levels of detail.
Ships are UHD by defult .There are no UHD texpacks for ships need to download.
Here’s a realistic take.
Submarines have been in-progress for quite a while. The evidence for their implementation goes way back, back even before the new naval crew voices were added. It is entirely possible that the new additions (such as submarine spawns and aircraft depth charges) are simply a part of this long-term development.
@magazine2 speaks with authority here, of course, but that doesn’t make the recent additions any less real. Those spawn locations, those loadouts, the crew voices, et cetera, all point toward the eventual addition of submarines in the game. Maybe it’s not soon. Maybe it’s meant to be a surprise. But I think we can say it will happen at some point.
I think it will be within 6 months.