The problem with subs is that they would need a new matchmaking. Matching Battleships, destroyers and sub hunters, submarines etc. together would be the best and most realistic option. That would require a new gamemode, mechanics or even br system. Battleships easily kill all other ships but are really weak against subs. But who would play sub hunters at br 6.3 for example just to get one-shot by a battleship?
I think making a reward system based on the ship you play and the ship you damaged/killed would be the best way. This would help costal boats currently aswell. If a destroyer attacks costal boast they should get much less rp and sl. No longer farming of costal boats with early destroyers.
I’d be cautious about implementing such a system without submarines to act as part of the rock paper scissors matchup. I do think the matchmaker you’ve suggested is a good idea, but I don’t think it’s absence should stop submarines from being implemented. Essentially I’m saying we should get submarines before, or at the same time as a new matchmaker.
Don’t worry; submarines will come and will be thrown onto whatever system we currently have. Missile boats, guided missile destroyers/cruisers they’ll come too and will just be thrown in to whatever passes for ‘gameplay’ in Gaijinland.
I’m really looking forward to seeing submarines progress from their earliest days, tackling challenges like managing oxygen and diesel engines, as well as dealing with their limited time underwater and restricted diving depths. Then, moving into the Cold War era and modern submarines, it’s fascinating to think about how they’ll address advanced sensor systems and increasingly sophisticated defensive and offensive weaponry.
Additionally, I’m curious about how the underwater environments in War Thunder might evolve. Considering the likely third-person perspective for players, they’d probably need to revamp underwater textures. Things like shipwrecks, netting, depth charges, canyons, seabeds, shallow-water corals, and more could play a part. Perhaps they could even visually represent different depth layers for a more immersive experience.
Submarines do not need to manage fuel or oxygen. Just like normal ships the fuel is vast and unrealistic to lose in the 6hr max time for customs. Similarly battery power and oxygen last longer than 12 to 24+hrs so unless you make submarines horrifically unrealistic (which all of us don’t want), there won’t be any of that.
Just like the submarine event, what they showed was already a great implementation, they sadly gave submarines an unrealistically low depth limit to match WW1 submarines not WW2. But there was no fuel/battery or oxygen limit which is realistic.
Excuse my randomness, and my atrocious drawing (it was by finger on my phone) but this is what I was thinking, the submarine is just rising out of the water, so it acts like a ramp
When I was making my submarine lists which you’ll find posted way back up here, I think I started with like… 1916? Or otherwise interwar submarines. Again, I think I stuck to iconic or historically notable boats that could carry an ok amount of torpedoes and had a top speed (either surfaced or submerged) above 30kmh.
Do not forget that a submarine has to get to close range of a battleship from the other side of the map, avoiding detection by destroyers, subhunters, etc that spawned on the coastal side of the map and all that while going 10-15kph max
Well lets face facts, not much else to focus on is there, everything is copy and paste atm.
Subs are probably going to happen… garaunteed to end up in the battle pass to FORCE players to play (( NOT CHOICE!! )) if they want to complete it.! Just like the current one - Kill Helicopters… I mean Whaaaat at 4.0 BR? yeah seems fair.
That said, who knows could be a success or and empty graveyard like Naval!