Submarines - WT Discussion

no player is going to let you get that close

What has “let” got to do with it?

Sure I get killed coming in sometimes, but you can ambush in teh various island maps, or catch someone distracted quite often even in open water.

I haven’t been playing naval much with this air event going on, but next time I get a kill like this I’ll send you teh replay link :)

That wont solve problem with zero anti-sub capabilities of 7.0 ships. I dare you to bring Fletcher into 7.0 game.

Like, dreadnoughts will be food for submarines because they are slow and old. Maybe we will get some ww2 refits and torpedo nets/bulges but that wont be enough. And if they make era based-ish tech tree like it is with tanks and airplanes and put dreadnoughts on first rank, then you can just keep it in your lineup until toptier because the sheer firepower will be OP until you see missile ships, if they are added.

Maybe if they add similar matchmaking like they have in Naval EC like this…

100% agreed on this, which is why I am not overly eager for subs, since I seriously doubt Gaijin will fix anything of this unfortunately!

I’m overly eager for subs since when I play naval, it’s almost exclusively EC

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The name of the tree is just flavour text, they’re really split into “fleet ships” (destroyers, cruisers, battleships, carriers) and “non-fleet/etc ships”.

Subs will most likely be in the Coastal tree, especially as they’ll match up well in gameplay terms, including BRs, and will give more incentive to grind those trees.

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This justifies it much better than I ever could.

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And you have enough faith in Gaijin that they will implement submarines in a fashion that will be enjoyable in EC?
Because I don’t to be honest…although I can see them be somewhat usable in EC at least.

God - imagine Subs in EC, doing their 6-8 knots underwater across that map… 2 hours actual time to get anywhere, and people think that’s going to be fun??

Spawn point placement can go some way to mitigate that, also it’s not like they have to be submerged constantly, some people may want to try get within 5km or closer to a battleship or other large slow vessel.

I also have a suspicion that destroyer and frigate players might see submarines much the same way as fighter pilots see bombers, as rp piñatas. Jokes on them though when they rush in, lose sonar solution, and don’t know where the submarine is until a torpedo slams into their stern straight from their baffles.

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You exaggerate a bit. Most common submarines for WW2 are more alongside the 8-10 knots submerged. Not that much better, granted, but still.

Furthermore, though not ideal, let’s not forget that most WW2 submarine (aside maybe from the small British ones) reach 15-25 knots while surfaced. I think some kind of “stealth” mechanic, making them less noticeable even surfaced so they can close in, and working with a speed-up diving process would alleviate the speed issue.

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The stealth mechanics already exist somewhat in the form of submerging, hiding in the enemy ships baffles, ambient ocean noise, and submarines just being quieter than surface ships so that if a surface ship wants to hear a submarine it has to slow down, which the submarine can counter by slowing down as well, not to mention thermoclines and more generally thermal layers and how they can misrepresent or even totally mask the location of a submarine.

Point is, subs already have alot of stealth without enemy ships getting a nerf to their spotting range, that said, I’d want to see how submarines play out first.

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Of course. In any case, Submarines aren’t completely limited to submerged speed. That said, we still have to see how they’ll be balanced.

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so you mean you kill the bots that play naval… cool GL with that.

aside any real player is not going to let you get close to them unless its naval realistic (in my opinion not a good game mode arcade naval is a lot better to play)

I mean, yeah, I wouldn’t expect subs to be all that amazing in AB. Though I consider RB better in literally every way, so it’s a moot point from where I sit.

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Sounds like my regular UBOAT gameplay. Also, why submerged across whole map? Submarines traveled surfaced most of the time. They submerged just in combat situation.

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But not by much

SOME… Type VII 7.6 kts, S class was 10 kts, but only 14 kts surfaced, T class 9 kts submerged, 15 kts surface

Italian Adua/Perla boats 7/14

Wahoo - 15-25 kts on the surface is 28-45 kph… be still my beating heart while I die of boredom watching them race flak barges…

As a whole population American subs were the fastest, with Gato’s and other WW2 builds getting 8.75-9 kts submerged and 20-21 kts surfaced.

Gonna be a shed load of disappointed players when this all “drops” (pun intended!)

The speed range you listed for surfaced is the common speed for dreadnoughts so I don’t quite see the problem at all, since it’s very normal if you play top tier naval that are dreadnoughts to see exactly that speed and to go slower in small island sections of maps.

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Tons of coastal boats are quite slow too, and they don’t even have the option to go underwater and “hide”. Heck, many of those slow boats don’t even have torps.

Sub speed will be just fine for gameplay, especially as they’ll likely spawn much closer.

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No submarines in the teaser…
I was hoping for them so badly.
But with them confirming they are working on the topic means we just have to wait!

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