Submarines - WT Discussion

Make sense, just like helicopters need to land and cant capture point 500m in air. Or that gamemode in Air AB where you need to land on airfield to capture it.

What give me personnal hope is when crew subs voice happened in the files, France got somes too.

So i really hope when subs gonna be a thing, everybody having a navy for now gonna have something to play with :D

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I’m surprised they haven’t been implemented, considering how close to complete the recent test mode was (in terms of technical elements and mechanics), and that quite a few models have been in WT Mobile for a whilenow.

I rather enjoyed the test, especially as virtually all issues with it were due to the mode itself (asymmetric) combined with AB mechanics (ships dumping all charges on every sub because reloads, etc). Fingers crossed they’re here soon.

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I tried the submarine event and it’s actually pretty fun and it really gives a reason for the depth charges to see action besides killing patrol boats lol but I really am excited to see if gaijin added the submarine into war thunder

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How would you guys implement hydrophone?

Just like using the dozer blade from tanks, you press the key and it deploys it until you hit the key again.

The faster the travel the less the hydrophone picks up. Aka if your 1/3rd ahead you have quite a good hydrophone ability and if you are stationary you have 100% range for that version of equipment. The quicker you travel the instant drop off is seen.

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I think that the best solution would be adding submarines for SB and AB only. SB because maps are big and usually underwater subs are slow and AB just because you can see subs with tags. (Sorry if I make English grammar mistakes )

Subs for ships will just go like Helicopters did for tanks. Just another cause for endless complaints, People really don’t think these things through before asking for them.

Another update without submarines :|

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Losing your ships to subs will one more thing for you all to moan about, be like Helis to GRB and the CAS spam issue. You people do it to yourselves, you can’t help it.

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Subs equivalent in tank battles is like bringing Mi-4 into 10.0 battle but you forgot to set controls for Falangas

You’re assuming Gaijin will implement subs (and ASW) in a realistic way. Ships or subs, one of them will be the ‘new Helis’.

Why are you assuming they wont? (“BeCaUsE gAiJiN” will not pass with me)

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It would be great to see but then again we’re in the minority here in Naval, while the majority of the player base plays Air & Ground. In regards to them hopefully getting added I would like Midget & Coastal Submersibles to be included in the package (a few to name down below).

Germany:
Type XXIII
Type IIA-D
Seehund
Biber

Japan:
Type A Kō-hyōteki-class
Type D Kō-hyōteki-class
Ro-100-class

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yes they do

Would just like to add that this would allow a Thai subtree fit with Japan even better as Japan as Thailand operated 4 Matchanu-class Submarines manufactured by Mitsubishi which actually survived the war. Thailand is also building the Chalawan midget submarine for a more modern offering to be built by a British company.

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Isolated layers from the " Battle of the Atlantic " loading screen prize:

login_layer_submarine_convoy_hunting_1_3

Official artwork from game website:

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I played the Submarine Event WT had last year and while it was fun in a few matches i played a major problem quickly arises with how Naval in it’s entirety is built

Naval Arcade and Realistic. match time 25min, spawn about 10-15km apart and your sub does about 15km/h and about double on the surface if you wanna get clapped by ships focus firing on your torpedo spamming bote.

Naval EC. Unless the convoy gives nearby spawns or the enemy team is rushing one of your cap points happen. Enjoy boating 30-40km to reach the enemy caps which will take about 1-3hours or roughly a big chunk of the EC timer

So while i wouldn’t be against them, They would be too situational to fit in anywhere in Naval and if they give subs the same oxygen meter as in WT mobile, around 90seconds before you are forced to surface or the same in WoW. You would be more useless than someone bringing the FCM.36 to 11.7

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You’re correct. It’s pretty obvious that if they decide to add submarines, they would have to do something about it… creating a special game-mode like helicopter EC for example. In any case, it doesn’t really fit the current naval system, for sure. As you rightly put it, if they were to add it raw in naval battles, some people would buy whatever premiums they got on hand, realize it’s absolute trash and then nobody would ever play it anymore. Let’s hope it doesn’t come to that, and they actually put in some effort… Though, I wouldn’t underestimate the ability of Gaijin (or any video game company, tbh) to choose the worth possible outcome.

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We have plenty of very slow boats in the game, and they don’t even have the advantage of hiding themselves from view. Subs would also most likely spawn with coastals, or at most destroyers, further helping with that issue. Speed is a non-issue.

I have no idea why you’d expect something as game-y as a ninety second dive time. The only thing they fudged during the test mode was limiting crush depth, but that was simply to force players to actually interact for testing; the sub had its correct crush depth on the stat card.


Subs (plus the tested sonar, etc) can just drop straight into the current mode and would be fine.

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