Submarines - WT Discussion

If that makes you feel any better they are silent all right. At least when they run slow

There was this little incident in 2009, where a british and a french SSBN collided somewhere between the Channel and the Atlantic ocean.

From what was said at the time, neither crew even knew what was going on before the collision occured.

Made the lines at the time

Yeah to add on to what has been said here, the machinery of a nuclear submarine is louder than battery power on a diesel-electric submarine (or AIP, or what have you).

However, many nuke boats get very advanced quieting systems like rafted machinery to reduce their noise profile. They are very expensive investments, after all, so nations building them want them to perform well. Whereas many diesel-electric submarines are comparatively much cheaper to build and may not have as advanced systems (though there are plenty of modern conventional or AIP boats that are just as advanced if not more so than nuke boats).

In War Thunder, a nuclear submarine should be portrayed as a bit louder than the equivalent conventional submarine in any given tech tree. However, nuclear submarines usually have access to higher performance (speed and dive depth) and larger torpedo loads, so I think it will all balance out.

how big would the average map be ?. im not well versed in submarines so idk from how far they can engage. obviously we wont get modern subs , so ww2 to mid cold war subs ?.

I assume they’re just going to use the same Naval maps available in-game.

I really doubt submarines would be locked to their own dedicated game mode.

Sweden’s Gotland Class springs to mind.

The range of the US’s Mark 48 torpedo depends on the speed it’s travelling at but at it’s top speed of 55kn (which is 102km/h) the range is 38km. Britain’s spearfish torpedo has a range of 56km (no, wikipedia does not say anything more about the range). Russia’s 533mm UGST has a range of 40km (Co-incidentally, looking for torpedoes on wikipedia is a pain in the ass, I’ve moved to navweaps.com). These are however, rather modern weapons.

Of course, if we look further back then ranges change. Britain’s Bidder Mark 20 S has a range of 11km and the earlier MKVIII** had a range of 6,400 meters. America’s Mark 21 has a range of 5,800 meters, and the USSR’s ET-80 had a range of 4,000 meters.

Subs are going to be a pain in enduring confrontation due to the size of the maps allowing you to sit and wait for your pray and be able to slip out to deeper sea when things get spicy. Anti-sub planes are going to be invaluable at stopping them. Funny enough B-29s and peacemaker bombers had depth charges as munitions so there are options for planes that can fly around with plenty of ammunition.

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The Shackleton had a radar just for spotting snorkelling submarines, and could carry torpedoes, mines, depth charges, & sonobouys.

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They would be a pain if there weren’t counterplay options. But as you point out, there are already some counterplay options in EC:

ASW planes (several in game already)
Destroyers and Frigates (low cost to spawn in EC)

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I would also like to bring up motor torpedo boats as they are fast and some have depth charge capability but would be rare to see. Also flat bottom boats would be immune to subs most devastating weapon the torpedo. Boats like the monitor Parnaíba if added in game would easily beat up a U-boat and IRL she was tasked with that mission because her draft was higher then the depth of the torpedoes. The U.S.A. ran into this issue in the pacific as well because the Japanese used a lot of flat bottom boats for transport but also sub hunting to degrees of usefulness. The cannons on U.S.A. subs where better suited to handling flat bottom boats then torpedoes at risk of air attack. IRL drone boats are making the idea of slapping a 30mm autocannon on a sub a solution to these low value but high risk targets.

In game WW2 subs with cannons might be more survivable because they can take on planes and torpedo boats in a 1v1 but post war subs like the GUPPYS can only run away and hope. Balancing is going to be difficult for the Gaijin but I hope we get lots of gimmicks to play with as its enjoyable to play and see people use strange tactics to win. Example of strange gimmick:

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CE2F-X30 piggy back ridding Guppy III submarine, Katsonis
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lifting off
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Weapons: a limpet mines and possibly mini torpedoes. Some James Bond stuff.

http://www.hisutton.com/The%20famous%20CosMoS%20CE2F%20chariot.html

Yes & No, Later submarines can dive deeper, have better passive & active sonars, and better torps.

images (1)

This is the best ASW ship ever built

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Nothing on submarines unfortunately although in the thread smin does say that there is an upcoming Q&A with BVVD so perhaps we’ll hear more then.

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Yeah, I guess we’ll wait for BVVD’s q&a, though this certainly casts doubt on submarines arriving with the 4th major update

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and this?

where is this from or when was this posted?

Nevermind found the reddit post where it says that it is just a wishlist

Update season is likely 2 weeks away but rumours are going to rumour.

That’s some top schizophrenia right there, good laugh.

Can you post the link? I can’t find it.

https://www.reddit.com/r/WarthunderPlayerUnion/comments/1o4yuqz/not_a_leak_hypothetically_speaking_if_this_was/

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cheers.

Oh well, thank goodness I passed by here.
too good to be true