For what it’s worth I prefer air-to-air armaments be buffed back to an effective level for 2 reasons;
They’re only really imbalanced outside of a few exceptions because they require the playerbase to understand how to fly defensively, for example, if I am in an F-14 or Mig 29, and I allow a Python 3, Aim 9L, Magic 2, or R-73 to be launched rear aspect on me and didn’t pre-flare or cut burner, I shouldn’t just be able to tap it away like I currently can.
It doesn’t feel like unlocking a “better” missile does anything for you in terms of accomplishment when all of them are tuned to be so weak that a single keybind defeats them in most circumstances, unless I’m flying in a straight line against a rear-aspect shot full burner, which I do see people do.
Stupid high drag, limited all aspect is not modeled correctly (basically a increased buff everything else got against afterburning targets), missile is pure pursuit and does not lead…
I know back in September of last year it got changed in such a way that it could no longer even track appropriately and allowed it to lose lock relatively easily.
It’s the culmination of more than 3 years of nerfs, general changes, and bad modeling.
Bug reports for both were submitted at the same time, looks like they are starting with SRAAM. Hopefully Red Tops after. Though we can expect both to eventually recieve double their current range, limited all-aspect abilities and far better accuracy
It utilizes a dual infrared seeker head so it shouldn’t just go for single flares the way it currently does, and even so, from a gameplay balance perspective it’s not great to have the strongest weapon of a type in the game be completely ineffective against a single tap on a key.
Based upon the information found on tests involving 9Ls against flares. That 100% should have ignored that flare and hit that Mig-23. The fact that it didn’t does suggest they dont currently have a handle on IR seekers. Throw IRCCM into the mix, and we have a recipe for disaster
(also that flight path is another issue altogether)
No data mines on the R-73E confirming any changes so I’d expect it to function similarly to what we saw at the very end of Apex Predators (I’d like to be disproven wrong though).
If its on reheat, flares should do bugger all in most cases. Currently whether or not they track (even when no flares involved) can be hit and miss. When you throw flares into the mix. Its a total roll of the dice what they will do.
My main concern with ANY IRCCM missiles, R-73 or 9M is that they could be incorrectly modelled and impossible to evade, no matter what you do
There was actually one, remember when IR missiles got nerfed in terms of their flare resistance shortly after Apex Predators dropped?
R-73 was included in missiles affected, and I believe it was also included in the drag nerfs as well, but that one I’m not concrete on, I would suspect it will also be a 1-tap away missile like all the other current missiles, though if not I would be pleasantly surprised.
Even though flare resistance has been nerfed I’d like to see the IRCCM actually work in-game, I hope Gaijin can implement the missile properly (I highly doubt).