Its interesting that it didnt receive a thermal pod, I can see that they might have wanted to off-set some of the potential strength from the Vikhrs but at 11.3, it does probably need one
Note that Khod is the exact form of container that is in the game, and the one in the files is just the Mercury
The Mercury has the wrong shape now.
I don’t think Vihr’s, especially in their current state are a huge strength of the plane. They are awkward to point and have limited damage. Their maneuverability has been degraded many times over.
I see many carrying 2 Kh-29s, 3 Kh-25s and only 8 Vihr(and often not taking them at all).
My experience, too, is that a big missile is better than a small one, since you almost never get to fly that long to realize 16.
This is true. Though with how buggy TIALD pods are and some rumoured artificial range capping, its probably best they arent rushing it at the moment, you’d get to enjoy it without quite as many bugs when it arrives.
That’s all targetting pods in general. TIALD is a little better, but no where near as good as it should be. Was a debate in the Harrier forum thread I believe about what optic it has and what the quality should be like. I cant be bothered to go search for it, but I think the conclusion was that the TIALD pod has somewhere between 1/3-1/2 less resolution it should have. Especially in thermal
One thing about Thermals / Electro Optical systems as a whole is that its not obvious (or apparently entirely consistent) to which standard Gaijin are actually using to model things or if they are going to be revised or are being otherwise limited for performance reasons.
e.g.
Which systems employ contrast stretching and if it should be modeled mechanically
Basically the image that the pilot / lock on algorithm is using is actually reconstructed dynamically using the difference in apparent temperature of elements within the scene to artificially improve contrast, additionally there is often a heavily restricted colour gradient to bucket things together and produce a definitive contrast between elements in a scene regardless of the actual difference in observed radiation.
This of course is obviously difficult / intensive to model as it can’t just be provided by a greyscale overlay
Systems that have a mismatch between the sensor, on-board display, and the Aspect ratio the screen WT is running on, and the interplay between them.
Which causes issues like the apparent resolution of the AGM-65D’s seeker being really bad since it is being stretched from 1:1 to ~4:3 or worse, and so really should be masked, like the sights in tanks are.
How to convert the resolution of scanning type sensors as they don’t tend to have discrete pixels additionally digital zoom appears to be completely neglected, so performance can be hard to appropriately benchmark / account for.
Not to do it convincingly let alone in real time and that is only a small part of things, considering that to do IIR properly you would need to render the scene a number of times sequentially per frame(which itself needs to be completed multiple times a second to maintain the frame rate) in order to reconstruct it, and have a a good idea of how emissivity of specific materials (and the visual medium’s bandpass), and their effective temperature in the scene which requires some degree of thermodynamic processes to be implemented, let alone the effects of the sun (or other point sources) on the scene. and to what degree these could be implemented into the Dagor engine itself without massive effort.
Sure a whole lot could be handwaved / generalized but the issue remains that without going to some specific lengths its always going to be an approximation that is inaccurate in some areas, which further leads to issues though some would be much more easily fixed than others.
This is the time to add the USSR first pod with thermal imaging where other nations have already had theirs for some time.
Later on it will be the advanced Russian aircraft that will have more advanced thermal pod container and we will probably see them in a long very long time.
From me +1