And pray tell why this is impossible, you are aware that loosing a tail rotor only imparts rotation on the aircraft, it does not impart pitch or roll. No you can fly straight up without issue by increasing a magical thing known as the collective.
You mean the thread where you failed to counter any of my arguments for 30 odd posts of garbage? I’m still waiting on you to actually produce a actual tangible argument since nobody there seems to have done so.
Or how about we look back at the entire turbine debacle you pulled where you attempted to pass off a source about entirely different powerpack as a gatcha, only to have me tear down your source since I actually know how to look up documents.
I am still also waiting for you to make a rational argument there too if you want to come crawling back.
Very good look for you, just like the other two times you resort to such childish retorts when you have no further productive content to add. You done yet or are you going to keep filling this thread with off topic nonsense?
Cool, got any info on how much of the empanage was retained? Like the KA-52 image posted before if it is not the entire empanage like in game it lacks actual bearing on the subject at hand as, so far, you can loose vastly more of the rear of a KA-50/52 in game than you can IRL and still remain fully controllable.
From my time using my 50 I still have full yaw control as if I still had my vertical stabilizer along with no imparted slip or roll. However, the moment my transmission or one of my pylon wings gets damaged along with the tail such issues manifest.
Such should be the case with just the empanage removal alone.
You can still fly with missing avionics, it’s just more challenging not having any equipment to be able to see your altitude, speed, or stabilizing computers, but it is possible. I’m fairly sure that the helicopter uses a mechanical control arm and transmission clutch, so it would still be possible to fly without a tail, and computer aided flight control. As for the Ka-50, it might be a bit harder than the Ka-52, with having a weapons officer and such in the 52 you can take care of the flying while the officer fights, as for the Ka-50, you would have to divert your attention purely to flying.
Impressive that you do not know that rotary wing quals require learning to fly without a tail rotor in the US.
Noted
Of course, issue is that currently unlike in say DCS, the overall flight performance with and without the empanage is largely the same in WT, you might as well not have the tail as you gain additional vertical rate without the weight.
If you look at this and asuming there are no revelant flight controls like 1 or 2 meters further (which i don’t know), i don’t see why it wouldn’t be possible to still fly.
Thats only simulated though. You need a lot of airspeed and power reduction for the heli not to spin without tail rotor.
What they are doing is basicaly an autorotation, but in case of a shut off tail rotor (which they obviously did not do in that video), the heli would immediatly begin to spin as soon as you ad collective short before landing.
Deferring to my comment for foxxo, you do understand how the aerodynamics of a aircraft and the COG effect a aircraft correct?
Pray tell how the aircraft should react to loosing 40% of it’s mass and flow surface along with two horizontal stabilizers and a vertical stabilizer.
Is there anything present on that aircraft that would keep the nose pointing forward now beyond the torque imparted by the rotors and do you think that would be enough force to do so?
I would also like to state, looking back at the photo from before, where the avionics is located is just before the rip on the tail. I would also like to mention the fact that, this game is currently not using a “dynamic damage system” as to cut off a tail where you specifically shot it, but just giving it a standard location, which may not be realistic to the combat scenario.
On another note, these do not look, to me, like avionics, but I’m also not familiar with Russian equipment.
Btw, just as a note, I’m sorry, but this is heavily incorrect; this is Because each rotor has its own clutch plate assembly, and its own “Transmission” so to speak. You can release the clutch on top or bottom rotor to assert a force to cause the copter to rotate in said direction of blade rotation. I may be no pilot, but I am a mechanic, and understand simple physics, this is actually achievable in game, just put your control mode in settings to full real, and use your yaw key once hovering, and you will spin so fast, that I have gotten dizzy and slightly sick by doing this in cockpit view, and I have a very strong stomach. Your claim of this is completely false, and not only false, but the exact opposite of the case, sorry.
So in this case, no, the tail actually decreases the yaw maneuverability, as it’s actually a stabilizer to stop you from over-yaw from the rotation of the blades.
I’d also like to mention, go fly this thing is Simulator mode with a flight stick and see how easy it handles, even out of the SAS dampening mode…
Sorry for geeking out on you there.
On an ADHD side note, have they changed the font on the Forum?
Except this video proves nothing, its missing a tiny bit from the tail but is not like ingame cut off close to the engine and keeps fighting with 0 fucks given
It isn’t, the “wings” of the heli are simply there because they need mount points for weapons. I know you understand this, but he doesn’t, I would also like to mention, he is probably thinking of American helicopters, which have a vertical stabilizer that changes its angle depending upon how you want to change your pitch.
A Blackhawk/UH60 for a visual representation.
It’s fairly obvious and noticeable. (This is a troop transport to remove the “wings” from this to make it easier to see and understand)
If you are familiar with the M-16 or AR-15 rifle, you know what the forward assist is, this is similarly a “forward assist” to kick up the tail and make you able to gain speed and pitch, not only smoother, but also faster, just as a forward assist on the M-16/AR-15 helps to move the bullet into the chamber. Probably not a good analogy, but it makes sense to me :P