Strv103 wrong reload speed

Adding some minor vertical deflection element from these armour elements could resolve it relatively easily. It would also not introduce much computational intensity. That aside, it would also be nice if they fixed the Jerry cans working to stop heat charges.

Don’t have too many games with it, but HEATFS goes right through it 90% of the time, making it a bit infuriating to play in my experience. Couple this with limited capacity to react because apparently Oceania isn’t considered a worthwhile customer and thus does not receive even basic server infrastructure, can definitely see where the person is coming from. Even just the fact that HEAT charges that miss any integral components of the tank will just set it on fire repeatedly.

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Yeah, my thought was the same:

Should be reported if they don’t.

If that is the case then a report should be made.

i found an interesting possible solution here: Community Bug Reporting System

what. its the truth.

well, maybe by fixing the volumetric mechanic as a whole? its still very messy

thanks!!! :)))

Oh, that aiming is likely the best you’re going to get with hull aim.
The alternative (when they tried to make it more “snappy”) is this:

And that is AFTER their first “fix”, that is the improved version (before the next improvement we have now) of the aim.

That would require an entire overhaul of the entire game and all of the vehicles in it. I don’t think we will see this any time soon but we can hope.

No problem, happy to help ^^

yeah, that looks very painful. its much better nowdays, but it can still be better. did you see the bug report link i edited in just now in my previous comment? i believe thats a good idea and could fix it Community Bug Reporting System

i really hope, my hopes have not died yet ^^

Hard to report a known function that I personally have found little in the way of documentation for other than just “It’s there because it works”. Even if we did, it’s Swedish mid tier so it would get the “Functioning as intended” response. Just like chally 2’s side armour.

Just found this btw:

Screenshot 2025-07-31 135015

( https://youtu.be/qvI6tqj6obA?si=IS4_VI4_4PP-qL6C&t=360 Timestamped to 6:00)

Roughly translates to “ground clearance” or “clearance height” and then the option of “normal” (switch down) or “low” (switch up).

No direct information on how much it actually changes the ground clearance though.

you can see in this video https://youtu.be/No0nQXmXTSg?si=x-F8YXry5vysoLeR at 7:40 the suspension of strv103c being raised, maybe i can find something more about the information how many centimeters of difference it gives to the height

but i do have these pictures so you can try to see visually

normal height:

S-tank1

lowered:

front view:
S-tank3

They would never do 2.8 second spam irl either. That would just ruin the barrel.

I have sent a short report regarding reload speed and use of m90S ammo. Link below…
https://www.perplexity.ai/search/create-a-report-covering-the-s-TWAuGj.mTJezZ_2HMat2Zw

Ive done ammo, reports are a few months old
It affected all kinetic rounds for the 105mm except m/80
the raising and lowering i have some stuff from the RAC trials but i wasnt sure if i was being daft at the time
ive made plenty of hull aim reports, namely that it takes too long to recentre and that it doesnt actually recentre
theres other minor things such as the smoke grenades exploding too close

Note the section covering m90S, which delivers drastically higher values for penetration. Although it was approved and designed for 103, its deployment at scale was halted due to the introduction of Leopard. Personally, I recommend that this ammo become one of the alternatives.

https://www.perplexity.ai/search/create-a-report-covering-the-s-TWAuGj.mTJezZ_2HMat2Zw#0

Uhm… that is an AI generated text with VERY random sources and i think only like 5% of the sources are actually usable (like 25% of them are this very forum…).

That does not imply that you cannot trust the materials. My system prompt is VERY strict… :-)

It does actually. Source evaluation is very important and there are VERY VERY few primary or even secondary sources the AI has used for this. A was majority is just forum posts with people claiming things with no proof to back it up and the AI has taken it as truth.

Not only that but Gaijin has their own requirements for sources:

Screenshot 2024-12-23 134831

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Here is another reference that you might find interesting…

Note 24 mm slpprj m/90S used by Israel and Sweden.

Wikipedia isn’t a source.

Note the last item in this list - from the official Swedish military listing of ammunition 10,5 cm.

I’ve seen it before. :)

Amkat1994_s79.thumb.jpg.8e31f3307a9ba8be7ec3e675a5d4aebf
Amkat1994_s80.thumb.jpg.e01127722220b08655bc8e3de4405822
Amkat1994_s82.thumb.jpg.de221c6733ab7762004bd4fb402f7a68
Amkat1994_s83.thumb.jpg.bca4f20a7c0bfa5d74e62905a90448e0

Then, I suppose the reason for not adding the m90S is to limit the Strv 103C. The combination of its rate of fire, higher penetration, and relatively high survivability would make it too strong an opponent, especially for Russian players.