Stormer HVM Starstreak missile penetration values

I’ve never seen any reliable evidence of it being designed for air to ground use.

(2) Future Weapons: Starstreak THOR - YouTube

It’s old but it was marketed to be able to do both, I think like most things it’s niche was found with air defence.

Also look how it tracks the target guiding the missile nothing like what we have in game.

Dart has 50mm. It wasn’t nerfed.

Surely we have to consider how the fuse and projectile functions. A 155mm HE shell is designed
To explode.

An airdefence missile yes Pantsir shot into the air and if it failed to detonate and fell back to earth would cause damage. That is very different from being shot at a tank. And penetrating/over penetrating.

I’m not saying Starstreak should be able to destroy tanks but neither should Pantsir or Roland

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I’m not at all certain here but doesn’t the 95Ya6 have a contact fuse as well?
(thus making it act like an HE shell when shot at a tank)

It will have both but the composition of the warhead and payload delivery are very different.

They did both. I think.

Sure, but it’s still ~8.5kg of TNT equivalent explosives that overpressures tanks. the deliver method matters little when it’s the amount of explosives that are ment to create the primary damage in both cases.
Whilst the star streak has 1.5kg of TNT equivalent explosives.

The missile would fuse detonate it’s continual rod warhead in a sphere. Would it focus the energy through the tank like a HEAT round?

The other round you compared to wasn’t heat either, it was HE.

The other round is an HE round, an air defence missile is very different.

155mm HE shell is designed to focus it’s energy outwards they are not designed to dig into the ground. I’m sure I read 80% of the energy is forced out of the sides.

Pantsir, Roland and many other air defence missile are designed to explode spherically, very similar to how the APHE acts in game they use packed rods together when the fuse is triggered the warhead detonates and forces the shrapnel/rods outwards in a spherical pattern. I question the efficacy of slamming one into the side of an armoured tank.

There’s a number of issues around how Gaijin handles British vehicles. All of the vehicles using the FV101 hull should be more maneuverable and quicker then they are in game. All the Cromwell and Churchill tanks should be better at climbing. The Fox saw opperation with a pulse Doppler radar.
The Chally 3 TD was tested with the Perkins-Condor 1500HP engine, so why not in game?

You claim what they wouldnt do for historic reasons, but the truth is that the Snail balances things to the market and does play favourites

I agree with that, and you make good points!

But we are not trying to get into why Gaijin doesn’t like British vehicles.

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What you are saying here is opposing the point you are trying to make. if an HE shell sends most on its energy to the sides and a 95Ya6 sends it spherically wouldn’t that result in the 95Ya6 percentually sending more of its blast energy into the tank compared to an HE shell thus doing more damage to the tank?

I have no idea of any of what you stated so i can’t give you a reasonable answer either way.

Yes but it would be through the rods the warhead releases. which would just break against the armour of a tank.

Direct hits on the front or side of a tank with 155mm HE should also in most cases not destroy the tank, yes immobilise, destroy optics and shake up the crew.

We have seen with Excalibur/Krasnopol are designed to impact the top turret armour.

I’m talking about the game, a hit with a 155mm HE shell containing 9.14kg of TNT eq compared to a hit with 95Ya6 with 8.47kg of TNT eq is going to do almost the same amount of damage if they hit the same area of the same tank.
In the game most of those hits would likely kill a tank whichever of the two you use because its the explosive mass that overpressures the tank and kills the crew, not the penetration amount of the shrapnel (most cases).

Which is proof the game is modelling HE too simplistically. Overpressure does exist but we are talking top tier tanks with in many cases spall liners and multiple layers of composite armour.

If direct fire was a viable AT solution why is the Pzh 2000 not a rapid fire tank destroyer?

If this is the stance the game is taking then Roland and Pantsir have a distinct advantage in protecting themselves with missiles that really should have limited affect on an armoured target.

Sorry if I’ve taking things off track, however I was responding to what Necronomica had said.

Also his reasoning is loose. The missile travels faster then stated (Mach4 on Wikipedia) , then there’s the detonation behind the tungsten darts. So the missile is going around 2800mph, plus detonation.

At a speed greater than Mach 3.0, it is the fastest missile on the market among its SHORAD competitors"
"https://www.thalesgroup.com/en/markets/defence-and-security/air-forces/advance-air-defence/starstreak

Which is an entirely different diskussion.

My entire point i’m trying to make is that the comparisons you were making in the main post wasn’t fair due to the vastly differing amounts of explosives in the munitions you compared.