If anyone missed it out, the explodium shell rooms turn out to be made like that knowingly on purpose…
@Smin1080p_WT , I thought it was an issue acknowledged by the developers and being studied on for a fix.
Many naval players, myself among them, had been looking forward to this error being fixed for years, and only now I came across that response.
This unrealistic behaviour and artificial nerf to naval survivability isn’t supported by pretty much anyone and it causes a significant plethora of gameplay and balance issues.
Would the developers reconsider their position in regards to this huge mistake and ultimately fix it?
I know people who stopped playing Naval altogether because this made many ships unplayable. I myself don’t even play as much as I would like because it’s extremely unenjoyable at many times because of this issue, specially ships like the American BBS, all of which have exposed shell rooms because in real life it was NOT an issue like it is ingame, as if the also artificially shallow drafts that expose the magazines weren’t enough of a nerf.
There’s plenity of ways to destroy ships already, one of which was recently made more reliable than ever (loss of buoyancy), one of which is a classic (magazine detonation) and one of which is standard (crew anihilation), we don’t need artificial insta-kill artificial buttons- on the contrary, we need behemonts to feel like behemoths.
Acknowledged means there is a report that has been accepted for review. It’s not confirmation that the issue will be fixed in the way proposed by the report. Simply that the issue (report) is under study.
But, after reading that response, all hopes are lost.
They said that they know it was unrealistic, but that they artificially and arbitrarily did it for “gameplay reasons”.
They admitted that they purposefully manipulated the behaviour of an entire module type across a whole game mode to unrealistic and unhistorical degrees arbitrarily…
So I wonder- what do we have to do for them to change their mind? Is there anything we can even do? Or is just not playing the mode the only way we can avoid such an enormous issue that shouldn’t exist, let alone on purpose?
Sorry if I don’t sound right, I was just shocked when I read that, hahah. I had been hopeful for a fix for years, as well as many players who have spent dozens of hours trying to fix it, only to come across such dismissal…
Sorry to be a bother but with the addition of royal sovereign to the russian tree (i cant spell the russian name so im using the British one) is there any plans for the same class and configuration to be introduced to the British tree at the same time as Britain do lack that particular class and it seems unusual to introduce it for another nation before doing so
no? you could point with the nose of the plane and set a gps and try to launch it but that required you to be able to see the spawn, now you can hug the floor and mark the spawn with out popping up and due to the brimstones lofting, you dont even need to pop up until like 6 seconds before impact
its a bit weird gaijin it giving a british ship to russia before the UK… I get we are getting Rodney which im actually surprised about I assumed we would just have gotten a QE class but still, it would be like if russia got their trophy Italian BB before italy got her
I mean yeah ofc the target point creation from map is gonna help a lot, but u could do the same thing previously if u just marked wherever u wanted previously. For example i would often just instantly place target point at enemy spawn as soon as i spawned in the aircraft, and if you were hunting a specific AA piece you would need to pop up momentarily to find them visually anyway then go back down again etc. Dont need to point the plane either, can just pop a target point down wherever ur camera is looking with either the optics or 3rd person while keeping jet going elsewhere. Regardless, point was mainly the ability to do such a thing is not strictly brand new this update haha - not that it matters, was just making an interesting point of conversation.