Naval shell rooms need to be fixed once and for all

I could not be more disappointed.

I thought this was mismodelling; a honest mistake they were unaware of. It turns out not to be the case.

This game was built on the premise of faithfully modelling vehicles- yet we’ve come to a point now where the developers artificially alter and manipulate vehicle capabilities for “gameplay reasons”…?

Ship shell rooms were designed in certain ways considering their real life behaviour. Many ships right now are borderline USELESS because the shell rooms that were not an issue in real life are crippling weaknesses.

disappointment

If they really consider that shell rooms must sustain damage in some way, at least they could make it so that a percentage of shells is lost every time they are hit; but, as of now, not only you lose all of your storage’s capacity, but the explosion is more often than not fatal or catastrophic.

This nerf makes American Battleships, for example, unplayable. All it takes is ONE hit to the barbettes and they explode in a nuclear-sized explosion. Peak gameplay, apparently.

Ships can already be killed via:

1- Loss of buoyancy via hull breaches (particularly unrepairable ones and destruction of hull sections).
2- Magazine detonations.
3- Crew anihilation.

Do we really need yet another insta-kill manner of killing ships?

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Topic in the “machinery of war” section;

Why not model it similar to blow out panels in tanks? you lose all the ready shells quite some crew and would have to reapair but shells would after that still be able to be transported through the repaired ammo elevator back into the repaired shell room and then to load the gun. So at first really slow reload (aka depleted ready rack) or if your not instantly using the shells that come up from the magazines you are refilling the “ready rack” aka shell room again. this mechanic or mechanism is already in game in tanks and shouldnt be too hard to implement or am i wrong?

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they could even make it so the shell room explosion also damages the turret leading to longer repair time and further crew loss to not make it so you could just get hit in the barbettes infinitely

(looking at you khronstadt, multiple explosions just underneath turret 1 and 2 but still firing back 20 seconds later as if nothing happened. somehow expecially this ship doesnt give a single f about stuff exploding right underneath its armament and above all its ammo)

Shell rooms current performance makes US Standards and some French ships frustrating to play. They run the risk of permanently losing a turret that is many times worse than having one destroyed by direct fire. Because the turret hit can be magically repaired in 40 seconds and resume shooting, while the US is either dead or all their shells turned into pixie dust, leaving them with one useless turret.

Shell rooms in its current state unhistorical and unfun and needs an immediate change.

3 Likes