I could not be more disappointed.
I thought this was mismodelling; a honest mistake they were unaware of. It turns out not to be the case.
This game was built on the premise of faithfully modelling vehicles- yet we’ve come to a point now where the developers artificially alter and manipulate vehicle capabilities for “gameplay reasons”…?
Ship shell rooms were designed in certain ways considering their real life behaviour. Many ships right now are borderline USELESS because the shell rooms that were not an issue in real life are crippling weaknesses.
If they really consider that shell rooms must sustain damage in some way, at least they could make it so that a percentage of shells is lost every time they are hit; but, as of now, not only you lose all of your storage’s capacity, but the explosion is more often than not fatal or catastrophic.
This nerf makes American Battleships, for example, unplayable. All it takes is ONE hit to the barbettes and they explode in a nuclear-sized explosion. Peak gameplay, apparently.
Ships can already be killed via:
1- Loss of buoyancy via hull breaches (particularly unrepairable ones and destruction of hull sections).
2- Magazine detonations.
3- Crew anihilation.
Do we really need yet another insta-kill manner of killing ships?